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SOJ The Lord of the Rings · The Rights Split
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Why were there two different Fellowship games in 2002?

Because the book rights and the film rights belonged to two different companies.

Vivendi had the books. Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to video game adaptations of Tolkien's literary works. Its game, The Lord of the Rings: The Fellowship of the Ring, was published under the Black Label Games label and released in September and October 2002 for Xbox, Game Boy Advance, PlayStation 2, and Windows. WXP developed the Xbox version, Surreal Software the PlayStation 2 and Windows versions, and Pocket Studios the Game Boy Advance version. It adapts the 1954 novel, not the movie.

That is why Tom Bombadil is in it. Because the source was the book, Vivendi's game could include material Peter Jackson's films cut entirely. Its plot follows Frodo through the Old Forest, where Tom Bombadil rescues the hobbits from Old Man Willow, takes them to his house and his wife Goldberry, and saves them again from a Barrow-wight in the Barrow-downs. None of that could appear in an EA film game.

EA had the films, and no Fellowship film game. Electronic Arts held the rights to video game adaptations of the New Line Cinema films. As both games' articles put it, EA chose not to publish a game based on Jackson's Fellowship film, and instead incorporated some of its plot and footage into The Two Towers (2002), developed by Stormfront Studios and released a few weeks after Vivendi's game. The Two Towers therefore adapts two films at once: the 2001 Fellowship film and the 2002 Two Towers film, opening at Weathertop and retelling the first film's story on the way to Helm's Deep.

So the duplication was not a race to copy an idea. It was a rights map made visible on store shelves: one publisher legally owned the novel on a disc, the other legally owned the movies on a disc, and in the biggest movie season of the year, both shipped.

THE RIGHTS MAP

Who could show what
Vivendi: the books
Vivendi, in partnership with Tolkien Enterprises, held the rights to video game adaptations of Tolkien's literary works. Its Fellowship game is an officially licensed adaptation of the 1954 novel, the first volume of The Lord of the Rings, and has no relationship with the film series.
EA: the films
Electronic Arts held the rights to video game adaptations of the New Line Cinema films. Its games could use the films' plots, footage, likenesses, and Howard Shore's music, because those were the films' own assets.
The hard line between them
Because EA's game was not an adaptation of Tolkien's Two Towers novel, anything from the novel not specifically mentioned or depicted in the films could not be represented in the game. The same rule is stated in reverse across the film game articles.

THE 2002 SCOREBOARD

Two games, one season
Vivendi's Fellowship
Released September 24, 2002 for Xbox and Game Boy Advance in North America, with PlayStation 2 and Windows following in October. Metacritic: 59 on PlayStation 2, PC, and Xbox, and 51 on Game Boy Advance. It sold over one million units across all platforms.
EA's Two Towers
Released for PlayStation 2 in October 2002, a few weeks after Vivendi's Fellowship game. Metacritic: 82 on PlayStation 2 and GameCube, 79 on Xbox, 78 on Game Boy Advance. It sold almost four million units.
The planned book trilogy died
Vivendi planned sequels covering all three books. The first, The Treason of Isengard, developed by Surreal Software and slated for late 2003, was cancelled late in development, so the book side of the split never got its second game.

ONE OF THE TWO

The Fellowship of the Ring, 2002
The Lord of the Rings: The Fellowship of the Ring, 2002 Black Label Games cover
The Fellowship of the Ring · 2002
The 2002 Fellowship of the Ring game cover, the book licence production. Its film licence rival is the other game this page explains.
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