What is Otogi?
Otogi: Myth of Demons was released in Japan on December 12, 2002 and in North America on August 26, 2003, published by Sega for the Xbox. Its hero is Raikoh Minamoto, an undead executioner modelled on the historical Minamoto no Yorimitsu, sent through a Heian-capital demon outbreak with a choice of dozens of weapons and stages built to be destroyed, buildings, arches and bridges come down in combat, a technical flourish far ahead of the era. GameSpot named it the best Xbox game of its release month, and nominated it for the most honest award in games: Best Game No One Played.
The lineage is on the record in its credits and in retrospectives alike: its producer, Masanori Takeuchi, went on to produce Demon’s Souls; its designer, Kazuhiro Hamatani, became a designer on Bloodborne; and Demon’s Souls’ own listed inspirations name Otogi beside Ico and Zelda. A sequel, Otogi 2: Immortal Warriors, followed in 2003.
THE ANCESTOR
Otogi · 2002