How did Devil May Cry begin as Resident Evil 4?
Directly, and on the record. After Resident Evil 2 shipped in 1998, producer Shinji Mikami put Hideki Kamiya in charge of a fourth Resident Evil for the PlayStation 2. Series writer Noboru Sugimura built a scenario around Kamiya's wish for a stylized action game: its hero was Tony, an invincible man whose superhuman skill and intellect were explained by biotechnology. Kamiya scrapped the series' prerendered backgrounds for a dynamic camera, because a fixed angle could not make his hero look brave, and the team spent eleven days in the United Kingdom and Spain photographing Gothic statues, bricks and stone pavements for textures.
The prototype kept drifting from horror. Mikami, to his lasting credit, did not force it back: he judged a fast, stylish action game inconsistent with survival horror and advised the team to make their work a separate game with its own identity. Kamiya rewrote the story into a world of demons drawn from the Divine Comedy, renamed Tony as Dante, and revealed the new title in November 2000. Devil May Cry released on August 23, 2001. Resident Evil 4 restarted, and arrived in 2005 as a classic of a different kind.