The History of Devil May Cry
In 1999, Capcom asked Hideki Kamiya, fresh off directing Resident Evil 2, to build a fourth Resident Evil for the PlayStation 2. What his team, Team Little Devils, made was too fast, too acrobatic and too proud of its own fighting to be survival horror. Producer Shinji Mikami told them to make it its own game instead. Rewritten around Dante Alighieri's Divine Comedy and released on August 23, 2001, Devil May Cry effectively founded the character action genre: games graded not on survival, but on style.
What followed is one of the cleanest arcs in the medium. A sequel made by a different team stumbled in 2003; its rescue director, Hideaki Itsuno, demanded a third game of his own and delivered the series' defining entry in 2005; and after a reboot detour by a British studio, the original line returned in 2019 with its best-selling game. Every main entry has sold over a million copies for Capcom.