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SOJ Dragon Quest ยท The Music
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How did Dragon Quest's music end up in concert halls?

Because its composer treated eight Famicom melodies as symphonic music from the start, and recorded them with an orchestra the same year the game shipped.

Koichi Sugiyama was a 55 year old television composer when he scored Dragon Quest in 1986. Within months, the game's eight melodies had been performed by the Tokyo Strings Ensemble and released as the Dragon Quest Suite. In August 1987 he conducted the music himself at Suntory Hall in what is documented as one of the first video game music concerts. Game music in concert halls is an industry now. It starts here.

THE COMPOSER

A television veteran who answered a fan letter's reply

Sugiyama's road to Enix is documented and unlikely. In the early 1980s he wrote Enix a fan letter about one of their PC shogi games. The staff who read it knew his television work, and asked him to compose for their games instead. He began on the PC-8801, scored Wing-Man 2, and then, in 1986, Dragon Quest.

His classical training showed in the commission itself. The Dragon Quest soundtrack is eight melodies, and they are named like movements: Opening, Castle, Town, Field, Dungeon, Battle, Final Battle, Ending. That structure, the record notes, became a template that RPG soundtracks followed for years. Sugiyama composed the game's famous Overture in minutes, by his own oft told account, on a foundation of 54 years of craft; the joke he made of it is that it took him 54 years and five minutes to write.

THE SUITE

1986: the same year as the game

Most game music of the era lived and died inside the cartridge. Sugiyama's did not. In 1986, the year of the game's release, Enix released the Dragon Quest Suite on CD, his melodies performed by a live orchestra, the Tokyo Strings Ensemble. He is documented as one of the first video game composers to record with a live orchestra, and the Dragon Quest Wiki's account calls him the first outright.

Every main game since has received the same treatment: a Symphonic Suite album alongside the game's own soundtrack, the two often bundled together, as with Dragon Quest VII's two disc Symphonic Suite and original sound set. The suite is not a remix culture afterthought. It is a parallel publication, running beside the games since the first one.

THE CONCERTS

Suntory Hall, 1987, and annually for three decades

On August 20, 1987, at Suntory Hall in Tokyo, the Family Classic Concert performed the Dragon Quest I and II Symphonic Suites live, arranged and conducted by Sugiyama himself. It is documented as one of the first concerts of video game music ever held. The Family Classic Concerts then ran annually in Japan until 2019.

In 1991 he founded the Orchestral Game Concerts, five concerts through 1996 that widened the stage to more than eighteen game composers, Koji Kondo and Nobuo Uematsu among them. In September 1995 he composed the Dragon Quest Ballet, premiered in 1996 and performed regularly since by the Star Dancers Ballet. His Dragon Quest music was first played by a live symphonic concert outside Japan in August 2005, at the European Symphonic Game Music Concert, the same year he was touring the Dragon Quest VIII concerts with the Tokyo Metropolitan Symphony Orchestra.

WHY IT MATTERS

The Overture at the Olympics

Sugiyama stayed. He composed for the series for 35 years, more than 500 pieces, every main game from 1986 to Dragon Quest XI, and Guinness World Records recognized him in 2016 as the world's oldest video game composer, at 85. Each game opens with a nearly identical Overture, his motifs carried from game to game deliberately, so that the series sounds like one long work.

On July 23, 2021, the Overture opened the parade of nations at the Tokyo Olympic opening ceremony, played before a worldwide audience of hundreds of millions. Sugiyama died two months later, on September 30, 2021, at 90, a Person of Cultural Merit of Japan. The eight melodies a television composer wrote for a Famicom cartridge had, by then, been concert music for thirty five years. The concert hall was never a promotion for the game. It was where the music was always headed.

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