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SOJ King’s Field · The Inheritance
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How did King’s Field lead to Demon’s Souls?

Through a failed prototype and a volunteer: Sony wanted the lost breed of action game back, the first attempt stalled, and an Armored Core programmer asked for the keys.

The documented beginning is a proposal inside Sony. Takeshi Kajii, a producer at SCE Japan Studio, pitched Demon’s Souls as a revival of what he called a lost breed of action game, and King’s Field was the spark. A new King’s Field itself was considered and ruled out early: as Kajii explained, working under the King’s Field name meant there would be areas the team would not be able to touch. The project would be a spiritual successor, free to redesign everything, which is also why the finished game is third person, online, and set in a new world, Boletaria.

Then it nearly died. The original team could not produce a compelling prototype, and inside the company the project was considered a failure. Hidetaka Miyazaki, who had joined FromSoftware in 2004 as a coder on Armored Core, heard about the floundering high-fantasy role-playing game and volunteered for it, reasoning that a project already written off gave him freedom to change it. He later said he changed pretty much everything. Production ran about three years in total; the game was released in Japan on 5 February 2009. Sony, disappointed by the Japanese reception, declined to publish it in the West itself, so Atlus took North America and Bandai Namco took Europe.

IN THEIR WORDS

Sparked, not based
Kajii’s brief
“It was a game that we wanted to revive the lost breed of action games.” The King’s Field revival that Demon’s Souls began as was redirected into an original title before a line of it was final.
Miyazaki’s disclaimer
To Game Informer in 2009: “Demon’s Souls was not developed as a sequel to King’s Field. King’s Field definitely influenced the ideas behind Demon’s Souls, but we envisioned this as a completely original title, separate from King’s Field.”
What carried over
The dark tone and the high difficulty, Miyazaki said, were the main inspirations. The itemized inheritance, the labyrinths, the teaching deaths, the Moonlight Sword’s survival, is documented on the archive’s connection page.
The deep archive
FromSoftware’s own shelf holds the Demon’s Souls pages and the company history around them, alongside this cluster’s origins page on the first King’s Field.
The inheritance, item by itemThe origins pageMore from the Library
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THE FIRST WORD

New pages and new pieces, first.