How Does Terranigma Resurrect the World?
Terranigma is built as a resurrection in sequence, and its four chapters follow the order of a creation story. In Chapter 1, "The Outset," Ark leaves Crysta, the only village inside the hollow Earth, and climbs five towers in the underworld, one for each sunken continent. Clearing a tower raises that continent back onto the surface world.
Chapter 2, "Resurrection of the World," is the biological ladder. Ark frees the great tree Ra from a parasite and plants return; then come the birds, the wind, animals, and finally mankind, each restored by a dungeon or a boss, each changing what the world map allows. Continents come back as geography; life comes back as systems.
Chapter 3, "Resurrection of the Genius," hands the process to humanity. Towns now grow through stages as Ark runs errands between them, carries goods, votes in elections, and helps inventors and thinkers, the geniuses of the chapter title, push the world toward the present day. It is the same structure Quintet had been refining since ActRaiser: the player does not just save the world, the player operates its recovery. What that recovery is really for is the subject of the ending page.