How did Star Ocean fit a voiced intro on a Super Famicom cartridge?
Star Ocean shipped on July 19, 1996 on a 48-megabit cartridge, six megabytes, tied with Tales of Phantasia as the largest game ROM ever officially released for the Super Famicom or SNES. That alone was not enough. Inside the cartridge sat a second piece of silicon, the S-DD1, a Ricoh chip whose only job was to decompress graphics data on the fly as the console read it, so the artwork the player sees is substantially larger than the data actually stored.
The space bought things no cartridge RPG was supposed to have: dense, detailed sprite work, voice clips in battle, and a fully voiced opening sequence of about a minute and a half, recorded in English with Japanese subtitles for a game that was only ever sold in Japan. The S-DD1 was so unusual that only one other game ever used it, Capcom’s Street Fighter Alpha 2, and it resisted emulation for years.