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SOJ Rumiko Takahashi · The Games Census
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Takahashi in Games: The Census

Three series, three decades of Japanese hardware, and almost nothing released in the West under its own name: the combined census.

Read together, the three series map the whole licensed-game economy of their era. Urusei Yatsura begins it with a 1982 Bandai handheld and ends it, as a console property, on the Nintendo DS in 2005. Ranma ½ produced the census’s most famous artifact: a fighter America received only in disguise. Inuyasha, arriving in the PlayStation 2 era, is the exception line, the one whose games were built with English releases, and in one case English first, in mind. Each series’ own page carries its full census.

Ranma 1/2 volume 30 shinsoban cover
Ranma 1/2, Vol. 30 (Shinsoban)
Volume 30. Across her series, the game adaptations number in the dozens.

THE THREE LINES

1982–2007
Urusei Yatsura · 1982–2005
Handheld to DS by way of Famicom, PC Engine CD and Mega-CD. Every title Japan-only; the franchise’s longest-running format turned out to be pachinko (2001–19).
Ranma ½ · 17 Games
Three Super Famicom fighters anchor the line; two were adapted for the West, one of them unrecognizable. RPG, puzzle, Game Boy and PlayStation titles fill out the count.
Inuyasha · 2001–07
WonderSwan to DS in six years, with original player characters as the house device, and an English-only RPG as the line’s strangest artifact.
The Crossover
Sunday vs Magazine: Shuketsu! Chojo Daikessen put Inuyasha into a shared fighting roster with the heroes of two rival anthologies: the census’s one meeting point.
Urusei Yatsura GamesRanma GamesInuyasha Games
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THE FIRST WORD

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