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SOJ Terranigma · The Guides
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What Strategy Guides Does Terranigma Have?

Japan got an official book. Germany got one inside the box. America got silence.

Terranigma's guide story is three different publishing cultures around one cartridge. In Japan, Enix supported Tenchi Sōzō the full Enix way: an official guide book and a separate world atlas, part of the merchandise line documented on the books page. In Europe, Nintendo folded the guide into the product itself: the German and French editions shipped in oversized big boxes containing an extensive player's guide written by Nintendo of Europe's Club Nintendo editorial staff, the same treatment given to the era's other big PAL role-playing releases.

The German guide, the Spieleberater, was thorough enough to draw a complaint from a reviewer: Mega Fun's Rene Schneider praised the game and criticized its strategy guide for revealing so many puzzles that it lowered the fun. A guide that spoils its own game is a period artifact in itself: it assumes a player who bought the box for the book as much as for the cartridge.

North America, which got no game, got no guide and almost no coverage. The contrast with the game's brothers is the sharpest way to see what was lost. Soul Blazer was covered by Nintendo Power in volume 40 (September 1992), seven pages plus a Now Playing review scoring it 3.875 out of 5. Illusion of Gaia, which Nintendo published itself in America, got featured coverage, a bundled T-shirt, and catalog merchandise. Terranigma, finished in English but orphaned when Enix America closed, appeared in American print mainly as an import curiosity: GameFan previewed Tenchi Sōzō in its Japan Now column in July 1995 and interviewed Quintet in January 1997, writing about a game its readers could not buy.

THE GUIDES, BY COUNTRY

Three publishing answers
Japan · The official book
Enix's official guide book for Tenchi Sōzō, sold separately alongside a world atlas. Of all the Japanese companion books, the guide is the one most often found with the game today.
Germany · The Spieleberater
The big box edition's bundled Lösungsbuch, written in-house by Club Nintendo's editorial team. A Terranigma big box without its guide book is an incomplete copy, and priced that way: see collecting.
France · The same treatment
The French big box also carried the Club Nintendo produced guide in French, one reason French and German copies dominate the complete-in-box market. Spain and France received the game itself months after the December 1996 launch, in April and summer 1997.
America · The empty shelf
No Player's Guide, no Nintendo Power feature, no strategy coverage in the magazine that had championed both of the game's predecessors. The absence is part of the North America story told in full on the release page.

THE BROTHERS IN PRINT

What Nintendo Power did for the others
Soul Blazer · Volume 40
Pages 83 to 89 of the September 1992 issue, with the Now Playing review at pages 102 to 103. Score: 3.875 of 5. ActRaiser, meanwhile, reached number 150 on Nintendo Power's Top 200 games list.
Illusion of Gaia · The house treatment
As a Nintendo-published title, Gaia received special attention in Nintendo Power, a T-shirt bundle at retail, and merchandise in the Super Power Supplies catalog for subscribers. It sits at 186 on the same Top 200 list.
GameFan · The import window
For American readers, the window onto Terranigma was GameFan's Japan coverage: a July 1995 preview under the translated title The Creation of Heaven and Earth, and a January 1997 Quintet interview in which Kei Kuboki called it Quintet's best effort.
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