The History of Baroque
Kazunari Yonemitsu spent his early career at Compile writing brighter games, Madou Monogatari and the first Puyo Puyo among them. He left in 1992 and helped found Sting. After directing Treasure Hunter G in 1996, he finally built the game he had been carrying: a dark one. He has said that whenever he tried to work darker earlier in his career, the idea was vetoed by others.
Production began in 1996. The system came first: randomly generated dungeon floors, designed after Torneko no Daiboken, the Mystery Dungeon game Yonemitsu admired and wanted to push further. An early prototype ran on the PC-9800 series, but the hardware could not do the 3D he wanted, and the arrival of the Sega Saturn settled the platform. The narrative was then written to fit the machine: a story built in layers, told against the linear, film-like progression of other RPGs.
The tone came from European cinema and film noir: Blade Runner, Jeunet's Delicatessen, the Cannon Fodder segment of Otomo's Memories, and the film Summer Vacation 1999, whose cast member Minami Takayama later narrated for the PlayStation port. After the 1995 Tokyo subway sarin attack, Yonemitsu reshaped the hero's role: a healer of the world, drawn from watching a cult promise exactly that.