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SOJ Cosmic Fantasy 2 · The History
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The History of Cosmic Fantasy 2

The series the West got exactly one of.

Cosmic Fantasy 2, in Japan Cosmic Fantasy 2: Bōken Shōnen Ban (PC Engine CD-ROM², Japan April 5, 1991; TurboGrafx-CD, North America June 1992), was developed and published in Japan by Nippon Telenet and localized by Working Designs. Van of Clan Island loses his sweetheart Laura, a princess whose marriage would grant immortality, to the wizard Galam, and the rescue crosses intergalactic travel and twenty years of time. It was the only game in its series released outside Japan until 2024.

THE MAKING

A first for CD publishing

Cosmic Fantasy 2 holds a format record: it was the first video game published by a third party publisher on a CD based console. Its Western edition made it a Working Designs title a year before Lunar: The Silver Star, part of the small catalogue that established the company's name with American CD RPG players, a catalogue whose localization record this Library documents on the Lunar pages.

Its afterlife in rights is equally documented: Telenet's bankruptcy made re release difficult, as Gaijinworks president Victor Ireland stated; Sunsoft's acquisition of the Telenet catalogue reopened the door, and the Cosmic Fantasy Collection reached English in January 2024 from Limited Run Games, with new English translations of the first two games, bringing the original Cosmic Fantasy west at last.

THE DESIGN

Battles with the randomness taken out

The battles are this game's design signature, and its critics' target. Enemies cannot use spells, items, or special moves, and can only make a normal attack each turn. Neither side can miss. There are no critical hits except from certain weapons that fire spells at random. The only uncertainty in any fight is which character each enemy chooses to attack. What remains is resource arithmetic wrapped around the era's most cutscene driven storytelling on its console: players came for the cinemas, and the reference record's reviewers said so at the time.

THE EDITIONS

One of the series, for thirty two years
TurboGrafx-CD · 1991/92
Japan April 5, 1991 from Nippon Telenet; North America June 1992 from Working Designs.
The attach rate
An install base of about 20,000 TurboGrafx-CD owners in America, and the game sold at nearly one copy per machine: as close to a system defining title as a third party CD game of 1992 could be.
Collection · 2024
The Cosmic Fantasy Collection (Limited Run Games, January 2024) re released the game in English with a new translation, alongside the first Cosmic Fantasy in English for the first time.

THE RECEPTION

Best RPG of the year, load times and all
EGM · Best RPG Game of the Year, 1992
With dozens of detailed cinemas, an original plot, a huge world to traverse, and a challenging quest, this CD literally blows away all of the other RPGs to date. The panel's scores were 8, 7, 7, and 6.
Famitsu · 26 / 40
Scores of 7, 6, 8, and 5 in Japan: the home panel was cooler than the American award suggests, and both numbers are the record.
RPGFan · 83%
Praised the storyline, gameplay, and art, and named the costs plainly: gameplay typical of the genre and frustrating load times before its frequent battles.

Writer Christian Nutt, in Gamasutra's TurboGrafx history, called it the most promising choice for the next great RPG and described being compelled to push forward to see the next cutscene, which is the fairest one line account of where this game's strength actually sat.

THE LEGACY

The Working Designs shelf, before Lunar

Cosmic Fantasy 2 matters to this Library twice: as an early proof that American players would buy CD RPGs at near total attach rates when the storytelling led, and as the Working Designs bridge between the TurboGrafx era and the Lunar work that defined the company. The rest of its series waited three decades for an English door, a smaller, quieter version of the Tengai Makyou gap documented beside it.

THE GAME ON THE SHELF

Cosmic Fantasy 2 · TurboGrafx-CD
Cosmic Fantasy 2 American cover
American TurboGrafx-CD box art
The first third party game published on a CD console, and EGM's Best RPG of 1992.
The GalleryThe History of Tengai Makyou II
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THE FIRST WORD

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