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SOJ Tengai Makyou II · The History
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The History of Tengai Makyou II: Manji Maru

Japan's PC Engine king, invisible in the West.

Tengai Makyou II: Manji Maru, also rendered Far East of Eden II (PC Engine Super CD-ROM², Japan only, March 26, 1992), was developed by Red Company and published by Hudson Soft. In the land of Jipang, Manjimaru Sengoku of the Fire clan takes up his father's fight against the Roots clan, joined by the kabuki performer Kabuki Danjūrō, the fire breathing giant Tarō Gokuraku, and Kinu. It was directed by Shōji Masuda, designed and written by Masuda with Oji Hiroi, programmed by Hiromasa Iwasaki, with music by Joe Hisaishi and Yasuhiko Fukuda. Every version of this game, original and remakes alike, was released only in Japan.

THE MAKING

Possibly the first AAA game, on CD

The team numbered over 100 people, led by Oji Hiroi. Lead programmer Iwasaki revealed in 2015 that the budget was about 500 million yen, roughly $4 million at the time, possibly more once salaries are counted: reported at release as the most expensive video game developed up to that point, and described in the reference record as possibly the first AAA production on CD-ROM. Hiroi had wanted a grand multi level story with over 50 endings and said on the record that existing technology could not realize it, so he wrote a story that flows smoothly and naturally instead (Tier 1: the 1992 developer interviews, via Shmuplations).

The scale shipped anyway: over 20,000 screens of overworld maps, 300 enemy types, 48 bosses, more than 90 minutes of animated cutscenes, three hours of voiced speech, 24 CD music tracks, and over 80 chiptune tracks. Hisaishi, the composer of Castle in the Sky and later Princess Mononoke and Spirited Away, scoring a PC Engine RPG in 1992 is itself a measure of the production's intent.

THE DESIGN

Jipang: Japan, exaggerated on purpose

The setting is a fictional Japan seen through a comic lens, built from exaggerated tradition: a kabuki star as a party member and ladies' man, a thousand year old giant, a half demon girl who asks for sealing chains before she will travel with you. Under the comedy the structure is the era's grand RPG form at maximum scale, the Dragon Quest frame filled with CD era presentation: the first console RPG series on CD, carried here to its commercial and critical peak.

THE EDITIONS

Remade three times, exported zero times
PC Engine · 1992
Super CD-ROM² original, March 26, 1992. Japan only.
Remakes · 2003
Full remakes for GameCube (September 25, 2003) and PlayStation 2 (October 2, 2003), which sold a combined 197,010 copies in Japan. Japan only.
DS and downloads
A Nintendo DS version in 2006, the PSP Tengai Makyou Collection, and the PlayStation Network release of the PC Engine original in 2011. Japan only.
PC Engine Mini · 2020
Included in the Japanese PC Engine Mini in 2020, the closest version to the uncensored 1992 original. The Western mini consoles did not carry it. Japan only.

THE RECEPTION

The highest rating its magazine ever gave
PC Engine Fan · 27.92 / 30
Higher than its predecessor and the magazine's highest rated game of all time as of 1992, with awards for Best Game of All Time, Best Music and Sound Effects, Best Playability, Best Difficulty, Best Originality, and Best Value.
Famitsu · 32 / 40
Scores of 9, 6, 9, and 8: the dissenting 6 kept in this record, as the Library keeps all of them. The chart record ran number three on entry in April 1992, top 20 into June, top 30 into July.
Best selling · PC Engine
Japan's best selling PC Engine game of all time as of 1993.
Famitsu readers · No. 12
In the 2006 readers' poll of favorite games of all time, Japanese players voted it 12th, ahead of almost every game the West has heard of.

The Western footnote completes the picture: Victor Ireland of Working Designs, the publisher that localized this shelf's Lunar and Cosmic Fantasy games, ranked Tengai Makyou II number one on his personal list of the greatest games of all time in 1997, and no version of it was ever published outside Japan for him or anyone else to sell. American trade coverage previewed it as Ziria: Far East of Eden 2 (TurboPlay, 1992), and the plans documented by series historians died with the collapsing American TurboGrafx market.

THE LEGACY

The class exemplar of the Japan gap

Most Japan only games are minor. This one is a platform's best seller, its magazine's highest rated game, a national readers' poll top twelve title, and the most expensive production of its moment, and it has never been officially translated, with no complete fan translation either. The gap between its Japanese standing and its Western absence is the widest this Library has documented, and it is the subject of the flagship question page linked below.

The GalleryWhy did it never leave Japan?The History of Cosmic Fantasy 2
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