The History of Diablo II
Diablo II (Windows, June 28, 2000) took the first game's formula out of one dungeon and across four acts of desert, jungle, and Hell. It sold a million copies in two weeks, a Guinness world record at the time, and 4 million within its first year.
THE MAKING
Three years, eighteen months of crunchBlizzard North built the sequel over three years, with a crunch period of a year and a half that the studio's own postmortem does not hide. David Brevik and Erich Schaefer designed it, with Max Schaefer sharing project lead; Matt Uelmen returned to compose. The cover painting, the Dark Wanderer whose skull fills both boxes on this Library's gallery shelf, is by Gerald Brom.
The structural change was intent. The first Diablo had its multiplayer built in a six-month rescue; Diablo II was designed for Battle.net from the start, with party-scaling spells, closed realms that stored characters on Blizzard's servers against the first game's cheating epidemic, and an item system, sets, sockets, runes, and the Horadric Cube, built to make trading a game of its own. Five classes replaced three: Amazon, Necromancer, Barbarian, Sorceress, and Paladin.
LORD OF DESTRUCTION
The first-party expansion, 2001Where the first game's expansion was outsourced over Blizzard North's protests, Lord of Destruction (June 29, 2001) was made by Blizzard North itself, and the difference shows in its standing. It added a fifth act on Mount Arreat, two classes, the Assassin and the Druid, an enlarged stash, and hirelings who stay with you for the whole game. It scored 87 on Metacritic, with IGN at 8.8, and it passed a million copies by August 2001, breaking sales records of its own. For most players since, Diablo II means Diablo II with Lord of Destruction installed.
THE EDITIONS
Boxes, chests, and a resurrectionTHE RECEPTION
Acclaim, with the dissent keptTHE LEGACY
The game that would not leave the chartsDiablo II's afterlife is a sales story that kept renewing itself: 2.75 million copies in 2000 alone, a third of them outside the United States, the Battle Chest charting eight years after release, and 11 million people still playing Diablo II and StarCraft over Battle.net in 2010. Time placed it 21st on its 50 best games of all time; Game Informer ranked it the eighth-best role-playing game ever made.
Its Japanese edition is a quieter artifact: the same painting as America's box, published by Capcom, localized in two steps, and dressed with a white plate and a chat sticker. The Library's covers page sets the pair side by side.
THE GAME ON THE SHELF
Diablo II · PC