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SOJ Final Fantasy IX · The History
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The History of Final Fantasy IX

The reflection: the series looking back at itself.

Final Fantasy IX (PlayStation, 2000) closed the series' PlayStation run by reversing direction: after two games of science fiction, it returned to crystals, kingdoms, and black mages. Producer and scenario writer Hironobu Sakaguchi called it his favorite Final Fantasy before it even launched, the closest to his ideal view of what the series should be. Critics agreed in numbers: its 94 on Metacritic remains the highest score in the series. Its sales, unusually, ran behind its reviews.

THE MAKING

Square, Hawaii and Japan, 1998 to 2000

Early planning began in July 1998, before Final Fantasy VIII was finished. Sakaguchi envisioned the game as a "reflection" on the older games of the series, and as its last PlayStation entry it was designed as one. Development was split between Japan and Hawaii, where the studio was placed as a compromise for developers living in the United States, so overseas staff could build a Final Fantasy without relocating to Japan.

Hiroyuki Ito directed, Sakaguchi and Shinji Hashimoto produced, and Sakaguchi wrote the scenario with contributions from Kazuhiko Aoki and Nobuaki Komoto. Ito gave protagonist Zidane his defining trait, a flirtatious streak, as a deliberate break from the series' brooding leads. Nobuo Uematsu composed the score, his last as sole composer of a mainline game.

THE DESIGN

Active Time Events and a lived-in world

The team wanted a coherent story with deep character development, and built a device for it: Active Time Events, optional scenes that cut away from the protagonist to show what the rest of the cast is doing elsewhere in town. The ensemble, a thief, a princess, a knight, and the black mage Vivi, gets its depth from scenes the player can simply miss.

Sakaguchi asked for a world with a lived-in feel, down to the textures of clothing and how the pieces characters wear were sewn together. The fairy tale surface, influenced in part by the film The Dark Crystal, carries the series' darkest machinery underneath: a war between nations, manufactured mages, and a hero and villain who are both artificial people asking what a life is for. The theme Sakaguchi named for the game was "living."

THE EDITIONS

Four discs at the end of an era
Original · 2000
PlayStation, four discs: Japan July 7, North America November 14, Europe February 16, 2001. Unveiled with Final Fantasy X and XI at the Square Millennium event.
The campaign · 2000
Characters fronted a line of computer generated Coca-Cola commercials from March 2000, among the era's most visible game marketing in Japan.
Ultimate Box · 2012
Reissued in Japan inside the Final Fantasy 25th Anniversary Ultimate Box in December 2012.
Remaster · 2016 to 2019
HD movies and models, auto-save, and boosters: mobile and Windows in 2016, PlayStation 4 in 2017, Switch and Xbox One in 2019.

THE RECEPTION

The series' highest score
Metacritic · 94
The highest Metacritic score of any Final Fantasy, then or since, per the aggregator's series record.
Famitsu readers · 24th
Voted the 24th best game of all time by readers of Famitsu in the magazine's 2006 poll.
GameSpot
Praised the depth of the characters and a plot exploring complicated ideas, with a strong sense of humor running through it.
Game Informer
Predicted before release that it would be the series' most fondly remembered PlayStation game. Time has been kind to the prediction.

THE DISSENT

Kept, as printed

The dissent was commercial, not critical. Final Fantasy IX was a top seller in Japan and America, 2.65 million copies in Japan by the end of 2000, the second highest selling game of that year at home, and still it did not sell as well as Final Fantasy VII or VIII in either Japan or the United States. It arrived in the PlayStation's last year, unveiled at the same Square Millennium event as the PlayStation 2 sequels Final Fantasy X and XI, and its deliberate old fashioned look asked VII's huge new audience to go backward on purpose. The lifetime PlayStation total, more than 5.5 million copies by March 2016, is a major game's number. It is simply not its two predecessors' number, and the comparison has shadowed it since.

THE LEGACY

Sakaguchi's favorite, the fans' slow coronation

The reputation inverted over time. The game the market received coolly became the connoisseur's PlayStation Final Fantasy: the highest Metacritic score in the series, a permanent place in greatest games arguments, and a remaster that keeps finding new players on every platform. An animated series adaptation was announced in 2021, a quarter century of afterlife for the reflection Sakaguchi built as a farewell to the console that made the series a phenomenon.

THE GAME ON THE SHELF

Final Fantasy IX · PlayStation
Final Fantasy IX American cover
American box art · 2000
Sakaguchi's reflection on the series, made in Hawaii, and the holder of the series' highest Metacritic score.
The PlayStation RPG GalleryThe History of Final Fantasy VIII
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