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SOJ Mega Man · The History
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The History of Mega Man 4

A new villain, for exactly one fortress.

A year after Wily's supposed death, a Russian scientist named Dr. Cossack declares war with eight Robot Masters of his own. Mega Man 4, Rockman 4: A New Evil Ambition!! in Japan, launched on the Famicom on December 6, 1991 and in North America the following January. It gave Mega Man his charged shot, the series its first fake villain, and eight contest winners a golden cartridge that is now among the rarest objects in the hobby.

THE MAKING

Cossack, Kalinka, and a lottery named Eddie

Keiji Inafune has said the team had very few problems making this one, a relief after Mega Man 3. He designed Dr. Cossack himself, originally named Dr. Vice and first considered with American traits before Inafune settled on Russian influences, and made him younger than Light and Wily. Cossack's daughter Kalinka was created because the cast had so many male characters already; Inafune did not intend her as a counterpart to Roll, whatever players assumed. The support robot Eddie, who hands Mega Man a random item like a lottery, was an idea left over from Mega Man 2.

The fan design contest swelled again, past 70,000 submissions. The team was so taken with Skull Man's winning design that they scrapped an entire level already in progress and rebuilt it around him. Each of the eight winning contestants received a golden cartridge edition of the game; only eight exist, and they fetch a large collector's price today. Hayato Kaji, joining the series here, designed the game's defining mechanic, and Minae Fujii composed the score.

THE DESIGN

The charge shot changes the flavor

Hold the fire button and the Mega Buster gathers a blast far stronger than a normal shot. Kaji built the chargeable Mega Buster, and Inafune's comment shows the team knew the stakes: adding a two or three level charge would change the whole flavor of the game in some respects, and they were very mindful of that. Later critics made the same point from the other side, arguing the charged shot made the stolen Master Weapons feel optional.

The story also finds the series' durable trick. Cossack is no villain at all: Wily kidnapped Kalinka and blackmailed her father into building the army, and it is Proto Man who breaks the plot open, teleporting in with the girl mid boss fight. Two castles, Cossack's and then Wily's, became the series' standard length from here through Mega Man 6.

THE RECEPTION

Praise, with a turning point attached
GamePro · 5 / 5
Perfect marks, and content with the formula: when you have a good game, why make radical changes? Capcom sticks to the blueprints, guaranteeing happiness for Mega Man fans.
Nintendo Power Awards · Best Overall
Best Overall Game on the NES in the magazine's 1992 awards, and IGN later placed it 95th on its Top 100 NES Games list.
EGM · 8/8/8/8
Straight eights: high quality graphics, sound, and gameplay, with the shared reservation that very little had improved over the previous entries.
Famitsu · 6/7/7/7
Steady scores in Japan, where Hippon Super! recommended it for players with patience for its high difficulty, while questioning whether its additions were real improvements.

Retrospect is where Mega Man 4 divides. Lucas M. Thomas of IGN called it, as a standalone title, one of the best experiences in the NES library, and praised the second castle for extending the game. But Thomas, Jeremy Parish, and GameSpot's Nutt and Speer all name this game as the turning point where the series began to deteriorate, against the backdrop of the new Super NES: Parish called the Wily fake out silly and the charge shot a game breaking innovation. Both verdicts are on this page because both are the record.

THE GAME ON THE SHELF

Mega Man 4 · 1991
Rockman 4 Japanese Famicom box art
Japan · Famicom · 1991
Rockman 4: Aratanaru Yabou!! The onion domes of Cossack's citadel behind a ring of his eight Robot Masters, Skull Man's grinning skull at the center top, exactly the villain framing the game wants you to believe.
Mega Man 4 American NES box art
America · NES · 1992
Mega Man leaping with a charged pose, Pharaoh Man on the cliff above. By the fourth game the American covers had finally learned to draw the actual character.
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THE FIRST WORD

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