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SOJ Phantasy Star II · The History
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The History of Phantasy Star II

The first RPG of the 16-bit era, and still one of its darkest.

Phantasy Star II (Mega Drive, Japan March 21, 1989; North America March 1990) took Sega's Master System series onto the new hardware a thousand years later: the planet Mota, terraformed by the computer Mother Brain, is producing biomonsters, and agent Rolf is sent to learn why. It was directed by Chieko Aoki, produced and programmed by Yuji Naka, with art by Rieko Kodama and music by Tokuhiko Uwabo.

THE MAKING

A Master System plan, rebuilt for Mega Drive

The game began as a Master System sequel and was reworked for the Mega Drive midstream; a vestigial item in the finished game is still named for the older machine (Tier 2: the 1993 developer interview translated by Shmuplations, opened for this page). What shipped was a technical statement: a 6 megabit cartridge, the largest video game on any console at the time, holding a quest contemporary reporting estimated at some 250 hours.

The shift in hardware changed the view. The first game's first-person dungeons were dropped for a top-down world and third-person battles, with a party of up to four drawn from eight characters, each with their own weapons, armor, and techniques.

THE DESIGN

A utopia with a switch, and a death that stayed famous

The design's engine is its setting: a paradise administered by a machine, and a population gone soft inside it. The story turns on Nei, a girl who is part human and part biomonster, and on her confrontation with Neifirst, the experiment she was split from. Nei's death a third of the way through the game became one of the most cited story beats in the medium; IGN, ranking the game in 2003, chose it partly for how it surprised everyone with that death years before later, more famous examples.

The ending reverses the standard invasion plot: the villains behind Mother Brain are Earthlings, survivors of a destroyed Earth who built the system to dominate a peaceful world, and the game closes on the party facing them with Algo's comfortable age declared over.

THE EDITIONS

One cartridge, a book, and a long reissue tail
Original · 1989/90
Mega Drive in Japan, Genesis in North America and Europe. Because of the game's difficulty, the Western releases shipped with a map and a 110 page hint book in the box. The badge on the American cover says so.
The remake · 2005
Phantasy Star Generation 2, a PlayStation 2 remake in the Sega Ages 2500 line, Japan only.
Collections
Saturn and Game Boy Advance Phantasy Star Collection releases, Sega Smash Pack, Genesis Collection, Sonic's Ultimate Genesis Collection, and Sega Genesis Classics.
Modern
Virtual Console in 2008, Xbox Live Arcade in 2009, mobile ports from 2010, and the M2 port in the Genesis Mini 2 (2022) with faster movement and a doubled rewards mode.

THE RECEPTION

Acclaim, with the grind kept in view
Dragon · 5 / 5
Called it one of the best role playing games yet released for any video game system.
EGM · 7, 9, 8, 8
The four reviewer spread of the era: strong, with reservations in the room.
GameRankings · 80%
The retrospective aggregate for the Genesis original.
IGN (iOS) · 8.5 / 10
Levi Buchanan praised its real sense of discovery and one of his favorite final twists in video games.

The dissent is structural and has never gone away: the dungeons are vast mazes that are near impossible to navigate without a map, and the difficulty demands long stretches of level grinding. Computer Gaming World's Roe R. Adams, a Wizardry designer, called it a system seller for the Genesis all the same, praising the science fiction story over the graphics.

THE LEGACY

The template the genre grew from

Nintendo Power called it a game of many firsts: the first RPG for the Mega Drive, on sale in America four months before the original Final Fantasy reached the NES. GameSpot inducted it into its greatest games list in 2005; Electronic Gaming Monthly ranked it the 30th best console game of all time in 1997, calling it the best RPG on the Genesis for its characters, story, enemies, and massive length; Nintendo Power in 2009 named it, with Phantasy Star IV, one of the greatest role playing games of all time.

Its documented influences run forward: an epic, character driven storyline with serious themes, social commentary years before the Final Fantasy series attempted it, and a predominantly science fiction setting at a time when RPGs were almost all fantasy.

THE GAME ON THE SHELF

Phantasy Star II · Genesis
Phantasy Star II American Genesis box art
American Genesis box art · 1990
The first Mega Drive RPG: Nei, a 6 megabit cartridge, and a bundled 110 page hint book.
The GalleryThe History of Phantasy Star IV
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