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SOJ Skies of Arcadia · The History
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The History of Skies of Arcadia

The bright game in a dark decade: sky pirates, floating continents, and a crew built by the people who made Phantasy Star and Panzer Dragoon.

Skies of Arcadia (Dreamcast, 2000), Eternal Arcadia in Japan, is Overworks' RPG of airship exploration in a world of floating islands under six moons. It was produced by Rieko Kodama, the Phantasy Star veteran who had directed Magic Knight Rayearth on the Saturn shelf of this Library, and it stands as the Dreamcast's defining traditional RPG: a 93 on Metacritic, and a commercial disappointment in every version ever released.

THE MAKING

Overworks, begun on the Saturn

Development began in 1999 under the name Project Ares, and it began on the Saturn: the early design put its battles on land and on train tops. Moving to the Dreamcast fixed the concept in the sky. The team of about twenty was drawn from Team Andromeda and the Phantasy Star staff, and its leads were directors Atsushi Seimiya and Shuntaro Tanaka, who also wrote the scenario. Tanaka, a history major who had written the stories of Sakura Wars and Sakura Wars 2, built the world on the Age of Discovery, by the developers' own account (Tier 1): an age when maps had edges and every horizon was a rumor.

The tone was deliberate counter programming. Against the dark, complicated RPGs of the Final Fantasy VII and VIII era, Skies was designed bright, cheerful, and simple in spirit; towns were built seamless, interiors entered without loading; and Aika and Fina were written as equals of Vyse, not rescue targets. Composers Yutaka Minobe and Tatsuyuki Maeda scored it. The localization, by Chris Lucich (Panzer Dragoon Saga's localizer) and Klayton Vorlick, ran four months at eighty to one hundred hour weeks against a script of more than 2,000 pages, largely rewriting the dialogue, with edits that turned alcohol into Loqua juice and removed cigarettes.

THE DESIGN

Discovery as the system

The game's signature mechanic is the Discovery: the world map hides wonders, ruins, and strange phenomena that are not marked, only rumored, and finding and reporting them is a progression system of its own. Tanaka's concept makes exploration the reward loop rather than the travel between rewards. Around it sit turn based party battles, ship to ship cannon duels fought like duels of position and nerve, and a guild's worth of optional hunts and charts. It plays, deliberately, like the optimistic inverse of its era's flagship RPGs.

THE EDITIONS

Two names, two paintings

Eternal in Japan, Skies in the West

Different art, different promise: portrait there, party here
Eternal Arcadia Japanese Dreamcast cover
Japan · October 5, 2000Eternal Arcadia: Vyse in the foreground with cutlass drawn, Aika and Fina behind him under the winged emblem.
Skies of Arcadia American Dreamcast cover
America · November 14, 2000The Western cover closes in on the trio's faces at sunset, Aika pointing at the horizon the game is about.

Europe followed on April 27, 2001. The Dreamcast original spans two GD-ROMs.

Dreamcast · 2000–01
Japan October 5, 2000; North America November 14, 2000; Europe April 27, 2001. Two discs, with downloadable extras in its era.
Legends · 2002–03
The GameCube director's cut: fewer encounters, new quests and bounties, the download content folded in. The question page below documents it in full.
Cancelled Ports
A PlayStation 2 version was announced with Legends and cancelled in August 2002. A PC port announced in early 2004 never appeared.
Rereleases · None since
No remaster or digital rerelease has followed Legends, despite Sega acknowledging in 2012 that one was among its most requested.

THE RECEPTION

93, and the one complaint inside it
Metacritic · 93
The Dreamcast average, among the highest scores ever given a Sega RPG.
IGN and GameSpot · 9.2 each
Both flagship reviews landed at the same score, praising the world, the characters, and the sense of discovery.
GameFan · 99%
The era's most fervent verdict, its reviewer calling it "by far my favorite RPG of all time."
Famitsu · 33 / 40
Japan's panel was warm rather than ecstatic. EGM's 9.5, 9.5, and 9 sat closer to the Western consensus.

The dissent is unusually specific and unusually consistent: the random encounter rate. Critics raised it inside glowing reviews, on the Dreamcast in 2000 and again, as the thing the GameCube edition most needed to fix, on Legends in 2003, where it duly was reduced. Edge praised the game in terms that made the reservation smaller still. There is no strong negative review of Skies of Arcadia on the record; there is a near unanimous great review with a footnote, and the footnote is about how often the sky interrupts you.

THE LEGACY

Beloved, unsold, unported

The game entered 1001 Video Games You Must Play Before You Die, and its cast crossed into Valkyria Chronicles, also directed by Tanaka. Tim Schafer has said on the record (Tier 1) that Skies of Arcadia and Rayman 2 were the main influences on Psychonauts. And yet neither version sold well, no official figures have ever been published, the planned sequel was shelved by December 2004, and the game has had no rerelease since 2003. Skies of Arcadia is the Dreamcast shelf's purest specimen of scarcity by neglect: nothing about it failed except the selling, and everything else about it has been compounding since.

What changed in Legends?The Dreamcast RPG Gallery
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THE FIRST WORD

New pages and new pieces, first.