The History of Suikoden IV
Suikoden IV (PlayStation 2, 2004) is the series' prequel and its problem child: a return to a single hero and a simpler story, set on the open ocean roughly 150 years before the first game. Junko Kawano, the original Suikoden's chief designer, produced it; Noritada Matsukawa, who had finished Suikoden III, directed. What it attempted was a back-to-basics Suikoden. What it is remembered for is the sailing.
THE GAME
PlayStation 2, August 19, 2004 (Japan)A trainee knight of Razril, in the Island Nations south of the mainland, inherits the Rune of Punishment, one of the 27 True Runes, governing atonement and forgiveness. It is the cruelest of the runes: its power consumes the life of whoever bears it, and when a bearer dies it leaps to someone nearby. Framed and exiled, the hero builds his rebellion from a ship, island by island, against the expanding Kooluk Empire.
Release dates: Japan August 19, 2004; North America January 11, 2005; Europe February 25, 2005.
THE CHANGES
Smaller party, bigger oceanTHE RECEPTION
The coldest a main Suikoden ever gotTHE AFTERLIFE
Tactics, and a slow reassessmentKonami did not abandon the setting. Suikoden Tactics (2005) works as prequel, side story, and sequel to Suikoden IV at once, and the two games exchange save data. The era closed by IV was later revisited when the series' chronology was mapped: IV remains the earliest point in the main timeline, the founding age of the Island Nations Federation its ending creates. The game's defenders make a fair case today: the Punishment rune's chain of bearers is one of the series' darkest devices, and the ocean setting nobody else in the genre was attempting. The sailing, even its defenders concede, is the sailing.