The History of Suikoden III
Suikoden III (PlayStation 2, 2002) is the series' leap: its first fully 3D entry, its last under creator Yoshitaka Murayama, and its best seller. Set fifteen years after Suikoden II in the Grasslands, it tells one war three times, through a Karaya youth, a Zexen knight, and a Harmonian mercenary, and lets the player assemble the truth from the overlaps.
THE GAME
PlayStation 2, July 11, 2002 (Japan)The Grasslands are a borderland of six clans pressed between the merchant federation of Zexen to the west and the theocracy of Harmonia to the north and east. When violence flares between Grasslanders and Zexen, each side blames the other, and into the crisis walks the legend of the Flame Champion, the hero who once drove Harmonia back with the True Fire Rune and then vanished. The story becomes a race for that rune, and for the right to define what happened.
Release dates: Japan July 11, 2002; North America October 22, 2002. A manga adaptation by Aki Shimizu followed, published in English by Tokyopop in eleven volumes.
THE TRINITY SIGHT SYSTEM
One war, three viewpointsKonami's name for the structure is the Trinity Sight System. Hugo of the Karaya Clan, Chris Lightfellow of the Zexen Knights, and Geddoe of Harmonia's Southern Frontier Defense Force each get three chapters, playable in the order the player chooses, and the same events recur from opposed sides of the field. Further viewpoints unlock as the game proceeds. There is deliberately no unambiguous right side: the device the series' political writing had always wanted.
THE CHANGES
3D, and a divided fan baseTHE MISSING CONTINENT
No European release, for thirteen yearsSuikoden III is the only main-series game not released in Europe at launch, a PAL version reportedly falling to the cost and language requirements of the era. European players imported the North American disc or went without. The gap closed digitally: the game reached the PlayStation Network in June 2015, with a European release on June 23, 2015, thirteen years after Japan.