From the Library: covers, censuses, and editions, documented. Browse the Library →
SOJ Tales of Symphonia · The History
← Back to the Library

The History of Tales of Symphonia

The Tales game Nintendo helped announce, and the one that finally carried the series West.

Tales of Symphonia (GameCube, 2003) is the fifth main Tales game and the series' first in 3D. It was directed by Yoshito Higuchi, Kiyoshi Nagai and Eiji Kikuchi at Namco Tales Studio, produced by Makoto Yoshizumi, written by Takumi Miyajima, designed by Kosuke Fujishima, and scored by Motoi Sakuraba with Shinji Tamura and Takeshi Arai. It follows Lloyd Irving and the Chosen, Colette Brunel, on a pilgrimage to regenerate a dying world, and learns halfway through that saving one world starves its twin.

THE MAKING

A collaboration, announced in Tokyo

Symphonia began in public as a partnership. On May 8, 2002, Namco and Nintendo held a Tokyo press conference to announce they would collaborate on GameCube titles, including a new Tales game then slated for July 2003. The game was developed under the working title Tales of Phantasia before its final name was revealed in February 2003. A Famitsu report that April put the development at two years, with most of the staff carried over from Tales of Eternia, the most main characters in a Tales game to date, and the series' first step into 3D.

The Japanese launch made an event of it: the game shipped on two discs, with the theme song Starry Heavens by Day After Tomorrow, and a symphonic green GameCube bundle sold in Japan. For North America, localization producer Nao Higo replaced the theme song with an orchestral anthem by Sakuraba and cast experienced English voices, including Scott Menville, Tara Strong and Cam Clarke. The Western skits, the series' signature character conversations, shipped without the voice acting the Japanese version carried, a cut reviewers noticed.

THE DESIGN

Battles on a line, affection underneath

Battles run on the Multi-Line Linear Motion Battle System: four party members fight in real time along lines toward their targets, and damage fills a Unison Gauge that can be spent on a combined Unison Attack. Around the battles sit the systems fans still cite: EX Gems that bend each character toward Strike or Technical arts, Titles that steer growth, a Grade score spent on New Game Plus bonuses, and cooking after battle. The skits do the quiet work, an affection system tracking how Lloyd's choices land with each companion, feeding a story Miyajima planned, in his own description, as a unique symphonia dependent on the player's choices.

One choice was rewritten late. Zelos Wilder's death was originally meant to be canon, governed by the affection rankings; the staff argued for Kratos Aurion's return to the party instead, and Miyajima reworked Zelos's death into a non-canon path. The shipped game keeps both doors open, which is part of why its cast is still argued about.

THE EDITIONS

Two discs, then a decade of returns
GameCube · 2003 to 2004
Japan August 29, 2003; North America July 13, 2004; Australia November 18, 2004; Europe November 19, 2004. The first Tales game ever released in Europe, and a Player's Choice re-release in North America.
PlayStation 2 · Japan only · 2004
The enhanced port: Japan September 22, 2004, with new content and a new theme song, re-released under PlayStation 2 the Best in 2005. It never left Japan in its own era. The question page below documents what is known and what is only rumored.
Chronicles · 2013 to 2014
The PlayStation 3 collection paired Symphonia, built on the PlayStation 2 version and its additions, with the Wii sequel Dawn of the New World. Japan October 10, 2013; the West in February 2014. A Steam release followed on February 2, 2016.
Remastered · 2023
Nintendo Switch, PlayStation 4 and Xbox One, February 17, 2023, again on the PlayStation 2 lineage. Reviews were mixed, 63 on Metacritic for Switch and 69 for PlayStation 4, with the frame rate and load times faulted.

THE RECEPTION

86, and the GameCube's best RPG, said Nintendo Power
Metacritic · 86
Generally favorable across the GameCube reviews, with the battle system, art direction and voice acting praised and the music and story drawing mixed reactions.
Nintendo Power · the top mark
Reviewers Alan Averill and Steve Thomason called it the GameCube's best RPG, and one of the best Averill had played. The magazine's scores summed to 24 of 25.
Eurogamer · 9 of 10
Rob Fahey called it the finest example ever made of the truly traditional Japanese RPG, while worrying that very traditionalism might keep players away.
Japan Game Awards · 2003
An Award for Excellence in its home market, in the year of its Japanese launch.

The dissent kept to specifics: an underwhelming overworld compared, unfavorably, to the generation before; difficulty spikes at the bosses; fetch quests; and a localization whose word choices IGN's reviewer found all over the linguistic map. Nobody's complaint was the battles.

THE LEGACY

The series' best seller, and its Western door

Symphonia sold over 100,000 copies in the United States in its first two weeks and reached 2.4 million copies worldwide across all platforms, the best selling Tales game of its time. Bandai Namco's own accounting, as of 2008, made it the best selling Tales title overseas, with more than half its sales from outside Japan: about 600,000 in North America and 250,000 in Europe. Before Symphonia, Tales was a Japanese institution with a thin Western foothold. After it, the series had a Western flagship.

The afterlife is long: a Wii sequel in 2008, seven manga collections, two novel series, seven drama CDs, and a ufotable anime that ran in three arcs from 2007 to 2012. On this shelf it stands as the GameCube era's clearest proof that the small RPG shelf was not a weak one.

THE GAME ON THE SHELF

Tales of Symphonia · GameCube
Tales of Symphonia American GameCube box art, Lloyd, Colette, Kratos and Zelos
American GameCube box art · 2004
The first 3D Tales, a Namco and Nintendo collaboration.
The GalleryWhy did the PS2 port stay in Japan?
MORE FROM THE RPG: GAMECUBE ARCHIVE →
One shelf of eighty-two in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.