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SOJ Dark Souls · The First Game
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What is Dark Souls?

Demon’s Souls, freed from one console and one owner: the 2011 game that made a genre unavoidable.

FromSoftware wanted a sequel to Demon’s Souls; Sony owned Demon’s Souls. The answer was a new name and the same soul: Dark Souls, released September 22, 2011 for PlayStation 3 and Xbox 360, self-published in Japan and carried by Bandai Namco abroad. In Lordran, a cursed undead escapes an asylum to learn what the undead are for, a plot delivered the house way, through places, objects and guarded conversations rather than cutscenes.

It is now routinely placed among the greatest games ever made, and its machinery, bonfires, bloodstains, souls as currency and experience in one, messages left by strangers, became the shared vocabulary of a genre. A PC edition with the Artorias of the Abyss expansion arrived in 2012 as the Prepare to Die Edition; Dark Souls: Remastered followed in May 2018.

Dark Souls cover art, an undead knight wreathed in blue flame
DARK SOULS · 2011 The cover of Dark Souls (2011): the undead knight in blue flame, the image that carried the Souls formula out of a single console’s walled garden to the whole industry.

THE FIRST GAME

Lordran · 2011
Dark Souls cover art, an undead knight wreathed in blue flame
Dark Souls · 2011
The cover that taught a generation to read a bonfire as a promise. Inside: one interconnected kingdom, built to be walked in circles until it becomes a map in the player’s head.
Two sequels, one argument
Dark Souls II (2014) and Dark Souls III (2016) complete the trilogy. The series had shipped over 39 million copies as of 2025, with the middle game still, as the record politely puts it, dividing the fanbase to this day.
The fire, or not
Every game ends at the same door: link the fire and prolong the age, or let it die. That others have clearly chosen before you, and the fire still burns, diminished, is the trilogy’s whole philosophy in one mechanic.
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THE FIRST WORD

New pages and new pieces, first.