What is Shadow Tower?
Between King’s Field III and IV, FromSoftware built a sterner variant of its own formula. Shadow Tower was released in Japan on 25 June 1998 and in North America on 23 November 1999 by Agetec; IGN would later describe it, plainly, as effectively a King’s Field follow-up. Mercenary Ruus Hardy returns to the city of Zeptar to find the city and its tower pulled into the underworld, and an old man presses the Dark One’s sword into his hands, the only weapon that can wound what waits inside.
Every comfort the trilogy had added, this game removes. There are no experience points: killing a given kind of creature raises fixed statistics, and soul pods let you raise a stat by hand. Every sword, shield, and armor piece has durability and must be repaired or replaced; shields are raised actively to block. There is no automap, by choice, and no music at all, only the tower’s own sounds. What it adds instead is a two-player battle mode, the only multiplayer anywhere in the King’s Field family.