What is Vagrant Story?
Vagrant Story is an action role-playing game released by Square for the PlayStation in 2000, made by the team behind Final Fantasy Tactics and directed, produced and designed by Yasumi Matsuno, who wrote it with Jun Akiyama. It is set in the world of Ivalice, in the kingdom of Valendia and the ruined city of Leá Monde.
The frame is a police file. Agent Ashley Riot, an elite Riskbreaker of the Valendia Knights of Peace, stands accused of murdering Duke Bardorba. The game replays the week before the killing, a case its documents call The Phantom Pain: a cult’s siege of the duke’s manor, a kidnapped child, and Ashley’s lone infiltration of a city whose population died in an earthquake twenty-five years earlier and did not entirely leave.
What makes it singular is what it refuses to include. There are no shops, no towns, no party and almost no friendly faces: one man, a dead city, and a battle system built on targeting individual limbs, chaining timed attacks, and forging weapons whose statistics grow with use. The Library’s history page tells the release and reception story; this shelf documents the game itself, system by system and object by object.