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SOJ Trigun · Stampede, 2023
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Why did Trigun Stampede reimagine Trigun instead of retracing it?

Because a masterpiece already existed. The producers said so, in those words, before the first episode aired.

Trigun Stampede, produced by the CG studio Orange and directed by Kenji Muto, with Kouji Tajima as concept designer, premiered on January 7, 2023. At Anime Expo 2022, TOHO producer Katsuhiro Takei explained the founding decision: Nightow's original manga and the 1998 anime are seen as masterpiece level experiences, so the team wanted to try something else. Takei came up with 3D CG animation as a way to differentiate the new project from the original adaptation, and approached Orange because he knew they would succeed in bringing it to life.

Director Muto stated the same rule as a creative brief: "Rather than simply tracing the original manga that started 27 years ago, we wanted to define the meaning of creating this work as an entertainment piece in this day and age." Takei, looking back in a later producers' interview, put it more bluntly: he is a fan of the original work and likes the 1998 and 2010 adaptations, and with such a wonderful original work and anime already existing, there is no point in doing the same thing. Nightow, he said, told him to "do whatever you like," which encouraged him to work in his own way. Takei spent about two years thinking about the setting and the story before script and plot work began.

Nightow's own public verdict, given during production, endorsed the method rather than merely tolerating it: the staff were taking elements from his comic and expanding it, rearranging it, restructuring it, redesigning it, and adding depth to it, and once they had taken the whole series in and adapted it, he felt that this is still Trigun. He also stated the audience facing version: "This isn't going to be just a retread of what's already been done in the manga and anime. There might be a different side of Vash, a different perspective we see."

THE APPROACH, DOCUMENTED

Performance first, technology second
Why CG, from Orange
The producers described Orange as less a technology company than a performance company, with the technology in service of the acting. On Land of the Lustrous they used motion capture for movement; on BEASTARS, facial motion capture. For Trigun they aimed to push both fronts further, toward the feel and emotion of classic anime.
The camera argument
CG opened the camera: longer shots, larger scope, more characters, and freer movement for action and vehicles. Orange had already handled the CG in the 2010 film Trigun: Badlands Rumble, which the producers cite as priming the studio for Stampede's fuller process.
What was kept
Producer Kiyotaka Waki's stated task was to find the unwavering and important elements of the story while changing how they are expressed, since manga, novels, and film convey drama differently. The redesign began from Nightow's concept art and character concepts, which director Muto then interpreted for animation.
The completed manga advantage
Takei noted the structural difference from 1998: the first TV anime ended while the original manga was still being serialized, while Stampede was produced after the manga was complete. The reimagining was a choice made with the whole finished story available, not a necessity imposed by an unfinished one.
The classic feel brief
The team cited the feel of classic anime, naming Cowboy Bebop and Ghost in the Shell as reference points for storytelling as well as aesthetics, renewed with state of the art technology. Nightow added that classic cinema shaped the intended feel of the visuals and the music.

THE BOOK ON THE SHELF

Trigun, the source
Trigun Deluxe Edition cover, Dark Horse, showing Vash's revolver embossed on red
Trigun · Deluxe Edition · Dark Horse
The Dark Horse Deluxe Edition cover of the original Trigun, the manga Stampede reimagined rather than retraced.
Why the 1998 anime ends differentlyWhat inspired Trigun?Back to the Library
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THE FIRST WORD

New pages and new pieces, first.