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SOJ Metal Gear · The Music
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Why does Snake Eater sound like a James Bond theme?

Because it was ordered that way. Kojima wanted a James Bond style main theme, the budget for new songs was gone, and composer Norihiko Hibino wrote one himself.

Metal Gear Solid 3 is set in 1964, and its composer of record for the cinema side was Hollywood's Harry Gregson-Williams, returning from Metal Gear Solid 2. But the vocal theme came from Konami's own Norihiko Hibino, and his account to Polygon in 2024 is unusually complete. The game's intended main theme already existed: Rika Muranaka's Don't Be Afraid. Hibino's judgement, shared with Kojima, was that it was too quiet and too smooth to open the game. Kojima was thinking, in Hibino's words, about a more James Bond-ish style, and there was no budget left for new songs. So Hibino wrote one himself, music and lyrics, from an unfinished script and early concept art, and demoed it with his own scratch vocal. Kojima loved it.

The recording went for the full Shirley Bassey register: orchestra, a brass arrangement that conductor Mark Holden kept pushing further toward Bond, and singer Cynthia Harrell, whom game music listeners already knew as the voice of Symphony of the Night's closing song, cutting her vocal in two takes. Reviewers of the December 2004 soundtrack album, two discs, catalogue KOLA-89/90, heard the intent instantly and called the result a James Bond parody that knows exactly what it is and uses it.

Then the song escaped its credits sequence. Late in the game, Snake climbs an endless ladder in near silence, and the soundtrack answers with Harrell's voice alone, a cappella, the whole Bond arrangement stripped away until only the lyric remains: I give my life, not for honour, but for you. It is the most retold musical moment in the series, and Konami knew what it had: twenty years on, Harrell was brought back to sing Snake Eater again for the remake, Metal Gear Solid Delta.

THE BRIEF THAT REPLACED A THEME

Too quiet, no budget, write it yourself
Don't Be Afraid
Muranaka's song lost the opening and won the ending: demoted from main theme, it plays over the game's close instead, where its quiet fits.
Two Takes
Harrell's vocal, the performance the whole arrangement hangs on, was finished in two takes. Hibino, present for it, called the session really powerful.
The Ladder
An a cappella reprise over two minutes of climbing turned a title song into the series' most quoted scene. No brass, no orchestra, just the words.

THE 1964 SCORE

Gregson-Williams and Hibino
Metal Gear Solid 3 Snake Eater American PlayStation 2 box art
Snake Eater · 2004
Gregson-Williams scored the cutscenes, Hibino defined the period in game, and the theme song announced the decade before a word of dialogue.
Metal Gear Solid 2 Sons of Liberty American PlayStation 2 box art
Sons of Liberty · 2001
The Hollywood experiment that set up the pairing: a film composer as figurehead, Hibino carrying much of the actual score beneath him.
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THE FIRST WORD

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