Why was Mega Man Legends 3 cancelled?
Mega Man Legends 3 was announced for the Nintendo 3DS on September 29, 2010, nearly ten years after Mega Man Legends 2 left Volnutt stranded on Elysium. It was designed as a fan involved production, with a Developer Room where players voted on designs and ideas, and a downloadable Prototype Version, a prologue with a new playable character, Barrett, planned to launch with the 3DS eShop. On July 18, 2011, Capcom cancelled both the game and the Prototype. What follows is what Capcom said, what its regional arm added and apologized for, and what it explicitly denied, in that order.
WHAT CAPCOM SAID
The required criteriaThe cancellation post on Capcom Unity, by staffer GregaMan, framed the assessment as built into the project from the start: the Legends 3 Project "was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company." Then the verdict: "Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria." The Prototype would not be released either, Developer Room updates ceased the same day, and Capcom apologized for failing to meet the expectations of the fans. The criteria themselves were never listed, then or since. That is the whole of the official reason, and any account that gives a more specific one is going past the record.
WHAT WAS ADDED, AND DENIED
Participation, and the Inafune questionTwo clarifications followed, one from each direction. Capcom Europe's Twitter account said the project fell because so few fans took part in the Devroom that it was felt not worthwhile; the representative later clarified the disappointment lay with the Devroom as a marketing tool rather than with fans, and Capcom apologized for the lack of tact. Read together with the Unity post, low measured participation is the closest thing to a specific criterion the company ever put in public, and it remains a regional spokesperson's gloss, not the formal statement.
The theory fans reached for first, that the cancellation punished the departure of series creator Keiji Inafune, who had left Capcom in October 2010 after 23 years, was denied by Capcom explicitly and repeatedly: the departure "is in no way related" to the cancellation. Inafune had been the Legends series' producer and its public dreamer; the Legends 3 team had stated after his exit that development would continue. The denial is part of the record, and this page prints it as Capcom's position, neither endorsing nor overriding it.
THE AFTERMATH
Get Me Off the MoonThe response became a story of its own. The campaign 100,000 Strong for Bringing Back Mega Man Legends 3, known as Get Me Off the Moon after Volnutt's stranding, organized letters, emails, calls, and social media pressure, and passed its 100,000 member goal by 2012. The project's programming director Yoshiyuki Fujikawa responded favorably and encouraged fans to fight for the release. Capcom acknowledged awareness of the group and confirmed it would not change its plans: development had officially ceased without plans to resume. Commemorative gifts were sent to fans whose Devroom ideas had been selected. No Legends collection or revival has been announced in the record used for this page; the cliffhanger from 2000 remains the series' final scene.
THE TWO BOXES
The world that waitedRockman DASH / Mega Man Legends
Legends 3 was cancelled before it had a box. These are the two covers of the game whose ending it existed to resolve.