How Does the Points System in Fighters Destiny Work?
The verdict first: in Fighters Destiny the health bar is only one way to score. A match is a race to seven points by default, and points, shown as yellow stars under the health gauge, are awarded for how an exchange ends, not merely for emptying a bar. Every takedown stops the action, pays out its points, and resets the fighters. A match is a series of small verdicts that add up to a winner.
The full table is below, exactly as the game pays it.
THE TWO COVERS
A portrait in America, a poster in Japan

THE TABLE
What each finish pays, by defaultTHE FINE PRINT
Why the system changes how you fightThree rules bend the whole game around the table. Health refills. The life bar regenerates slowly throughout the fight, and a fighter who survives Piyori condition refills it completely, so damage dealt and not converted into points evaporates. Everything is adjustable. The point values, the target score and the arena dimensions can all be customized, so a household can weight ring outs or specials as heavily as it likes. Strategy follows the prices. GameSpot's review noted the immediate consequence: since points are awarded for takedowns, throws are a higher priority than in most other games, and the whole cast plays around the edge, the throw range and the Piyori window at once.
Reviewers treated the system as the game's defining achievement. It was commonly cited as both its best feature and the one which most sets it apart from other fighting games, in a genre that had scored its fights the same way for a decade.