The MediEvil Gallery
One skeleton, three countries, three different boxes.
Europe sold MediEvil with a painted night and a golden title. America sold the same Dan in a darker graveyard. Japan waited eight months, renamed the game, redrew the cover as a hand-drawn map of Gallowmere, and put a helmet on its hero. Same disc's story, three ideas about what a skeleton knight should look like on a shelf.
Every cover below is a door. Behind it sit the games' histories, how SCEE Cambridge made them and how their own era received them, and behind those, the questions their fans still ask. Start anywhere. The doors all open.
MEDIEVIL
Sony · SCEE Cambridge · PlayStation · 1998
Europe · 1998
The European box the Library's shelf already knows: the Western face of the game, and the edition Japan replaced.
America · 1998
The American box, SCUS-94227: Dan sword-forward in a blue graveyard night, Zarok's magic crackling behind him.
Japan · 1999
The Japanese box, SCPS-10081: a parchment map of Gallowmere, and Dan wearing the helmet the Japanese edition added to him.
The History
How MediEvil was made and received: Millennium Interactive, the Sony buyout, the editions, the scores, and the 2019 remake.
The Japanese Edition
How was MediEvil released in Japan? Last, renamed, and re-covered, and the skeleton hero proved a strange sell.
The Inspiration
What inspired MediEvil? Ghouls 'n Ghosts drawn by Tim Burton, in creator Chris Sorrell's own pitch.
MEDIEVIL 2
Sony · SCEE Cambridge · PlayStation · 2000
Europe · 2000
The European box: Dan Hand in the foreground, all grin and fingers, with Palethorn casting behind him. This file is a small scan and renders softly; a larger clean copy is a standing swap-in.
America · 2000 · Cover gap
The North American box, styled MediEvil II, is not yet in the Library's verified cover files, so this shelf shows an honest gap instead of a borrowed image. The history behind the door carries the American release in full.