The History of Dragon Ball Z: Super Butoden
Dragon Ball Z: Super Butoden reached the Super Famicom on March 20, 1993: the first fighting game in its franchise, built around a split screen system invented so two fighters could battle across a sky. It sold over a million copies in Japan in two months. In the 16 bit era it was released in France and Spain, and nowhere in the English speaking world. This is the history of the game, and of the gap.
THE COVER
The only box this game ever had
HOW IT WAS MADE
A producer who wanted a fighterTHE RELEASE
A hit that stopped at two bordersHOW IT WAS RECEIVED
Loved where it was understoodWHAT IT LEFT BEHIND
A series, and a gapSuper Butoden spawned a line: Super Butoden 2 within the same year, Super Butoden 3 in 1994, Buyu Retsuden for the Mega Drive, Shin Butoden for the Saturn, and much later Ultimate Butoden and Extreme Butoden. Every one of the 16 bit sequels followed the first game's map, Japan and parts of Europe, none of them America. Producer Toshihiro Suzuki is remembered in the Dragon Ball Super History Book as "Dragon Suzuki," and Toriyama himself was reported in V Jump in April 1993 to be impressed by the game's speed, voice clips and production values.
For American fans of the era, the game was a rumour in import magazines and a cartridge that needed an adaptor and a tolerance for Japanese text. That gap, why it happened and how the split screen worked, is what this shelf keeps.