The History of Fighters Megamix
Most Sega AM2 games of the era began in arcades. Fighters Megamix did not. Developed by AM2 for the Sega Saturn alone, released in Japan on December 21, 1996 and across the world in 1997, it is a crossover between the studio's two 3D fighting games, Virtua Fighter 2 and Fighting Vipers, with a dozen hidden characters borrowed from across the studio's catalogue.
It was also a preview. Intended as an introduction to Virtua Fighter 3, which was announced for the Saturn but never released there, Megamix carried Virtua Fighter 3 moves and its new dodge into a Saturn game a year before that series continued elsewhere. Critics called the crossover a complete success, and it was hailed on release as one of the Saturn's best games.
THE TWO COVERS
Same standoff, two temperatures

HOW IT WAS MADE
A secret project, announced seven weeks before releaseTHE RELEASE
Saturn exclusive, then a handheld shadowThe single player game is built as nine courses, from Novice Trial through themed routes such as Girls, Muscle and Dirty Fighters to Bosses and Secrets, six fights and a hidden final opponent each. Completing courses unlocks the hidden cast, the subject of its own page in this wing. Team battles of up to eight characters per side, survival modes at three, seven and fifteen minutes, and a training mode round out a package built for the home first, because the home was the only place it would ever exist.
HOW IT WAS RECEIVED
Named scores for the Saturn versionThe record describes a game that met with critical acclaim and strong sales, hailed as one of the Saturn's best. Later assessments have been just as warm about the roster and cooler about the balance: putting two casts together without full rebalancing left some fighters, the Fighting Vipers boss Mahler among them, far stronger than others. As a party game rather than a tournament tool, that imbalance became part of its reputation rather than a flaw in it.
WHAT IT LEFT BEHIND
The crossover before the crossover eraFighters Megamix arrived in 1996, two years before the first Super Smash Bros., with a platform holder's own cast treated as a shared universe: a Virtua Cop officer, two Sonic the Fighters animals, a Mega Drive hero for hire, and a race car, all playable. The idea that a fighting game could be a celebration of a whole studio, rather than one series, is now an industry standard. On the Saturn, AM2 did it first, as a thank you to the console's owners.
It never left the Saturn in its full form, and Virtua Fighter 3 never reached the console it was previewing. Megamix stands as both things at once: the Saturn's crossover party, and the closest the system ever came to its missing sequel.