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SOJ Mega Man · The History
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The History of Mega Man 2

The sequel Capcom never ordered.

One year after his first defeat, Dr. Wily builds eight Robot Masters of his own, and Mega Man goes out again. Mega Man 2, Rockman 2: The Mystery of Dr. Wily in Japan, launched on the Famicom on December 24, 1988 and reached North America in June 1989. It was made by a team working in their own time, against their producer's wishes, in about three to four months, and it became the best selling game in the series for the next thirty years.

THE MAKING

Twenty hour days, on the side

The first game had not sold well enough to justify a sequel, and producer Tokuro Fujiwara was against making one. Director Akira Kitamura went over his head to Capcom's vice president and won permission on one condition: the team would develop the sequel concurrently with their other projects, in their own time. Inafune, pulled in from a separate game, has called it the best time of his years at Capcom: twenty hour days, working toward something they wanted to make. The whole game took three to four months.

Content cut from the first game for cartridge space, planned enemies among it, moved across into the sequel. For the first time, the bosses partly came from the audience: Capcom received 8,370 boss submissions from fans, and the final eight Robot Masters were built from them, tweaked by the team. Inafune pushed the art in a more anime direction, and North America and Europe received a second, easier difficulty setting, the original Japanese tuning relabeled Difficult.

THE DESIGN

Eight masters, and the fixes

Everything the first game lacked, this one added: eight Robot Masters instead of six, a password system, the Energy Tank, a carried refill you can drink at the worst moment, and three support Items that build platforms in the air. The Items and the softened difficulty were direct answers to complaints from players and from Capcom's own marketing department about how hard the first game was. The score counter vanished, and cleared stages could no longer be revisited.

The ending kept the series' strangest joke: Wily, cornered, appears to transform into an alien, and defeating him reveals a hologram projector with the doctor at the controls, begging for mercy as always.

THE MUSIC

Tateishi, and the eight bars that looped

Takashi Tateishi, hired by Capcom that same year and trained in bands rather than conservatories, composed the soundtrack, deliberately moving away from the classical sound of the era and drawing on Mezzoforte and Yellow Magic Orchestra. Manami Matsumae, moved to the more prestigious arcade division, contributed the title theme, adapted from her first game's credits music, and part of Air Man's stage melody.

The famous Dr. Wily stage theme is a compromise that outlived its constraints: Tateishi was forced by data limits to build the piece from its first eight measures, repeated, and a planned second Wily stage theme was abandoned for the same reason. One fragment of his rejected softer score survives in the game, as Crash Man's stage theme. This Library's music page follows the Wily theme from there.

THE RECEPTION

The pinnacle, scored
EGM · 8/8/8/8
All four reviewers scored it 8 of 10: better than the first game, improved audio visuals, the password system praised, two reviewers sorry it was easier.
Mean Machines · 95%
Detailed and stunning graphics, balanced difficulty, and gameplay called addictive: a great platform game.
Famitsu · 6/7/8/7
Japan's cross review, respectably warm rather than ecstatic. The masterpiece verdict came later, and mostly from the West.
Sales · 1.51 million
Over 1.51 million copies, the series record for thirty years, until Mega Man 11 passed it. The PlayStation reissue's packaging in Japan flatly called it the series' masterpiece.

The retrospective verdict hardened into canon: GamesRadar ranked it the third best NES game ever made and the pinnacle of the 8-bit Mega Man games, and publication after publication has named it the best game in the series. Its soundtrack is routinely called one of the greatest of all time; three of its stage themes plus the title song made IGN's list of the series' best, and Game Informer ranked its opening sequence, the camera rising past a skyline to the hero on the roof, the fifth best video game opening ever made.

THE LEGACY

The favorite the series chases

Mega Man 2 set the series' center of gravity. When Capcom revived the classic line in 2008, Mega Man 9 was explicitly built as a successor to this game, not to the later, more complicated ones, and its producer called the goal surpassing Mega Man 2 rather than Mega Man 8. The American box, painted by veteran illustrator Marc Ericksen, repeated the first game's pistol mistake; Ericksen explained he was unfamiliar with the game and was directed by Capcom America to give Mega Man a pistol. Even the errors became tradition.

THE GAME ON THE SHELF

Mega Man 2 · 1988
Rockman 2 Japanese Famicom box art
Japan · Famicom · 1988
Rockman 2: Dr. Wily no Nazo. The whole war in one painting: all eight Robot Masters swarming their small blue opponent, Wily's skull fortress behind them.
Mega Man 2 American NES box art by Marc Ericksen
America · NES · 1989
Marc Ericksen's cover: Mega Man in a chrome pit, firing a pistol at Quick Man, a year after the first cover's identical mistake. The Save $10.00 coupon burst dates the box to the game's first run.
The GalleryWhy was it the best seller?The Wily theme
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