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SOJ Mega Man · The History
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The History of Mega Man 9

A new Mega Man that refuses to be new.

Dr. Light is arrested on television for a robot rampage, Wily appears as the whistleblower asking the public for donations, and the hero goes out in 8-bit. Mega Man 9, Rockman 9: The Ambition's Revival!! in Japan, launched as a download on WiiWare in North America on September 22, 2008, two days before Japan. It was the first numbered classic game in a decade, the first in the series with no physical release, and a deliberate reconstruction of how Mega Man 2 felt in 1988.

THE MAKING

Inti Creates, and the scolding to simplify

The game was co developed by Capcom and Inti Creates, the studio of former Capcom staff behind the Zero and ZX series, with a team of about twenty people and Keiji Inafune producing alongside Hironobu Takeshita. Inafune had wanted a throwback Mega Man 9 since at least 2004, and credited the rise of retro download services, the Virtual Console above all, with making the time right. The technical work was inverted: rather than imitate old hardware, the game runs on a new engine that simulates 8-bit behavior, with a Legacy Mode that throttles sprite rendering to reproduce NES flicker on purpose.

The difficulty was not the programming but the restraint. Takeshita has said the team kept making the graphics and sound too complex, and Inafune would scold them to simplify their work and bring it back to the basics. The slide and the charge shot were removed to match the Mega Man 2 template, which also freed sound channels the charge used to block. Capcom's management, initially, wanted the game in 3D; the 8-bit argument won, and this Library's question page tells that story in full.

THE DESIGN

Expiration dates, and the first sister among masters

The plot turns on a genuinely modern idea: the rampaging Robot Masters were past their expiration dates and scheduled for scrapping, and Wily recruited them with a promise of survival. Inafune designed Plug Man as the teaching example for the younger designers, simple yet unique, and designed Splash Woman, the first female Robot Master in the classic series, at the planning team's request; a second planned female master, Honey Woman, was converted into Hornet Man once Splash Woman existed.

Around the edges the game is dense with modern structure the NES never had: fifty challenges, a time attack mode, and downloadable content in the series' first use of it, Proto Man as a playable character, harder modes, an endless stage, and a special stage boss named Fake Man.

THE RECEPTION

A success with an argument attached
The reviews · Positive
Contemporary reviews were positive overall, treating the retro reconstruction as a real game rather than a novelty, with several critics singling out its difficulty, by design the series' hardest in years.
Criticism · The removals
Reviews faulted the high difficulty, some level design and creativity calls, and the loss of the slide and charge shot, the two moves the team had deliberately cut to reach the Mega Man 2 template.
Sales · A commercial success
Strong enough as a download to reverse the series' direction: Mega Man 10 followed in the same style eighteen months later, something no one at Capcom had planned as a given.

The fake box art closed the circle this Library began with the 1987 cover: Capcom commissioned iam8bit to paint deliberately terrible American style key art, a grown man Mega Man with a hand blaster, as the game's storefront face. The worst cover in the medium, embraced as a house style.

THE GAME ON THE SHELF

Mega Man 9 · 2008
Mega Man 9 North American virtual cover art by iam8bit
America · Download · 2008
There is no box. This is the storefront art: iam8bit's deliberate homage to the 1987 American cover, laser pistol, adult hero, and all, printed on the game's press kit materials as a joke twenty years in the making.
No Japanese box exists for Mega Man 9
Japan · Download · 2008
No Japanese box exists either: Rockman 9 was a download in every region, and Japan's physical copies arrive only inside the later Legacy Collection 2. This tile is intentionally empty.
The GalleryWhy 8-bit?
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THE FIRST WORD

New pages and new pieces, first.