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SOJ Mega Man · The History
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The History of Mega Man

Six robots, stolen. One house robot volunteers.

In the year 200X, Dr. Light's six industrial Robot Masters run wild under Dr. Wily's control, and Rock, a lab assistant robot with a strong sense of justice, volunteers to be converted into a fighting robot. Mega Man, Rockman in Japan, launched on the Famicom on December 17, 1987, the same month in North America. Capcom, an arcade company, built it specifically for the home console market, and a team of six invented the template the series still uses: choose your order, beat a boss, take his weapon, and use it on the next one.

THE MAKING

Capcom, 1987

The team was six people. Director Akira Kitamura developed the basic character concept before the young artist Keiji Inafune, fresh out of college and just off the Street Fighter team, arrived; the basic sprites for Roll and Dr. Light already existed, and Cut Man, Ice Man, Fire Man, and Guts Man were in progress. Inafune designed and illustrated nearly everything else, drew the Japanese box art and manual, and then, because the team was too small for specialists, dotted the characters into pixels himself. His first original character was Elec Man, inspired by American comic book characters and still his favorite of his designs.

Inafune is careful with the credit: he insists he only did half the job of creating Mega Man, because Kitamura's concept came first. Dr. Light was based on Santa Claus and Dr. Wily on Albert Einstein, the archetypal mad scientist. The names the team weighed before settling included Mighty Kid, Knuckle Kid, and Rainbow Man, the last because the hero changed into seven colors depending on the weapon selected, a quirk of the Famicom's 56 color palette, in which blue simply had the most shades to draw detail with.

Manami Matsumae composed the music, created the sound effects, and programmed the data in three months, translating notes into computer language one by one and working with only three notes sounding at any time. She wrote the score to be rock oriented, to fit the action and the robot, and to set the game apart from Capcom's more classical sounding arcade music.

THE DESIGN

Rock, paper, scissors, weaponized

Kitamura has said the weapon system was inspired by rock paper scissors: each Robot Master is badly hurt by one specific weapon and shrugs off the rest, so the order you choose is the strategy. The project supervisor wanted a simple system that offered deep gameplay, and the level select screen, six stages in any order, was, per GamesRadar's later assessment, the first nonlinear structure of its kind in a game like this.

Ideas that did not survive tell you how strange the game nearly was: Mega Man could originally crouch, cut because it made judging projectile height harder; Roll was nearly kidnapped as the plot, and nearly fought as a giant boss near the end. The scoring system, points for enemies and stage clears, survived into this game only; the designers found it gave players nothing and removed it from every sequel.

THE EDITIONS

One game, a shelf of versions
Famicom / NES · 1987
Japan on December 17, 1987 and North America the same month, under a new name and the most infamous cover in the medium, told in full on this Library's box art page.
PlayStation · 1999
Japan's Rockman Complete Works edition: enhanced presentation, arranged music, and a Navi Mode that guides the player through difficult portions.
Mega Man Powered Up · 2006
The PSP remake with chibi proportions, two new Robot Masters (Oil Man and Time Man), a level editor, and playable Robot Masters. The original design had eight bosses planned; the tight schedule cut them to six.
Legacy Collection · 2015
The first six games compiled for modern systems, the form in which most players now meet the original, later bundled for Nintendo Switch in 2018.

THE RECEPTION

Loved, and called cruel
Famitsu · 5/7/7/5
Japan's cross review praised the new characters and the rare action game, while three of the four reviewers flagged the difficulty in the same breath.
AllGame · 5 / 5
A near perfect blend of action, challenge, and audio visual excellence, the site's highest score.
IGN · 8 / 10
An undeniable classic: graphics, the weapon based gameplay, and the music all cited. Matt Casamassina called it one of the best examples of all three rolled into one cartridge.
Golden Joystick · Best Console Game
Best 8-bit console game at the 1990 Golden Joystick Awards, three years after release.

The dissent aimed at the difficulty and never really left. Total! retrospectively called the game an overhard and unenjoyably frustrating platform nightmare, and it is routinely listed among the hardest games on the NES. Capcom's own sales department originally believed the game would not sell at all; limited Japanese quantities did well enough to commission a rushed American localization, overseas sales then built slowly by word of mouth until the game counted as a sleeper hit, and Capcom reissued it in North America in September 1991 on, in their words, overwhelming demand.

THE LEGACY

The template

Almost everything the classic series is, starts here: the stage select, the stolen weapon, the fortress at the end, the robot family named like a record shelf. The two questions this Library's older shelves already answer, why he is called Rockman in Japan and why the American box art is so bad, both begin with this one cartridge.

And when the series returned to its roots twenty years later, in Mega Man 9 and 10, it was this game's look, this game's sprite, and this game's rules that Capcom reached for.

THE GAME ON THE SHELF

Mega Man · 1987
Rockman Japanese Famicom box art by Keiji Inafune
Japan · Famicom · 1987
Rockman. Inafune's own painting: the boy robot in two blues, cannon on his arm, the six Robot Masters crowding in around him.
Mega Man American NES box art
America · NES · 1987
The overnight cover. A grown man in blue and yellow, holding a pistol, in a chrome city of domes. The Library's box art page tells how it happened.
The GalleryWhat inspired Mega Man?
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THE FIRST WORD

New pages and new pieces, first.