What Did Hirohiko Araki Do for the JoJo Fighting Game?
Licensed games usually borrow a creator's characters. Capcom's JoJo's Bizarre Adventure (arcade 1998, Dreamcast 1999) borrowed the creator. This page sticks to the documented record of Hirohiko Araki's involvement, including its clearest single proof, and states plainly where that record ends.
THE DOCUMENTED RECORD
Consultant, and pen in handThe documented record is specific. Hirohiko Araki, the creator of JoJo's Bizarre Adventure, served as a consultant to Capcom on the game, and he created exclusive artwork for its promotion and packaging. That second clause matters for a Library like this one: the art on the Japanese box at the top of this wing's history page is not licensed clip art, it is the author's own hand, drawn for the game. The Japanese cover, Jotaro thrown into a full pose against green, is shown on the history page.
MIDLER, DESIGNED FROM SCRATCH
The character the manga never showedThe sharpest evidence of Araki's involvement is one character. Midler, whose Stand is the High Priestess, appears in the manga only from the waist down; Araki never drew her face. For the game, he designed her in full, from scratch, giving the character the complete design the manga had withheld for years. A consultant credit can be ceremonial. A brand new character design, for a figure the author had deliberately kept half hidden, cannot be.
WHAT THE RECORD DOES NOT SAY
The honest boundaryJust as plainly: the sources opened for this page do not credit Araki with designing the roster, writing the game's story, or directing its systems. The story adapts his Stardust Crusaders, the systems were Capcom's, and his documented contribution is the consultancy, the promotional and packaging art, and Midler. This page prints the record at its real size, which is still more direct author involvement than almost any licensed fighting game of the era can show.
THE GAME ON THE SHELF
JoJo's Bizarre Adventure, the fighting game