What Did the Genesis Street Fighter II Have to Solve With a Three-Button Pad?
When Street Fighter II finally reached the Genesis in September 1993 as Special Champion Edition, it arrived with a problem the Super NES version never had. The game is built on six attack buttons. The controller in most Genesis owners' hands had three.
THE PROBLEM
Six attacks, three buttonsTHE ANSWER
A new pad, and a delayed gameTHE SHAPE OF IT
A cartridge that sold a controllerMost ports adapt a game to the hardware. This one changed the hardware. The three button problem is the cleanest example in the 16 bit war of a single game being important enough to redesign the controller under it, and of a platform holder accepting a delay, a rename and a bigger cartridge rather than ship the lesser version.
It also quietly set the terms for every Genesis fighter after it: six buttons became the assumed layout, and the three button toggle became a cautionary tale told in review after review.
THE GAME ON THE SHELF
Street Fighter II, at home