What did Working Designs change in Lunar?
The verdict: Working Designs' Lunar editions (The Silver Star, 1993; Eternal Blue, 1995) are not straight translations of Game Arts' Japanese games. The changes are documented in unusual detail, most of them from the reference record of the two games themselves, and they fall into six kinds. This page lists them without taking the side that three decades of argument have not settled.
THE SIX KINDS OF CHANGE
Itemized from the two games' recordsTHE ARGUMENT, BOTH SIDES ON THE RECORD
Praise and prosecution, from the same magazinesGamePro gave The Silver Star particular merit for its translation and called it one of the best RPGs on any Sega system; Retro Gamer later praised the fantastic localization. The prosecution's best documented exhibit is GameFan's own reversal on Eternal Blue: its preview called the script ingeniously written, a line Working Designs quoted in print advertising; its review then questioned the frequent jokes and lewd quips in place of the original Japanese narrative. Ireland called the review a complete about face. GameFan still scored the game 91 percent and called the non joke laden majority of the script excellent. Both verdicts were printed by the same magazine within one release cycle, which is why this Library presents the record rather than a ruling.
WHY IT MATTERS TO A COLLECTOR
The changes are the editionA Working Designs Lunar is a distinct edition, not a regional printing of the Japanese game: different text, different balance, a different save economy, an extra sequence, extra music, and in The Silver Star's case seven collectible disc art variants and an embossed manual. That is also why the modern fan projects that undo the gameplay changes exist, and why the 2025 Remastered Collection's handling of this script was news in itself. Price and collect the American editions as their own artifacts, which is what they are.
ONE OF THE TWO
Lunar: Eternal Blue