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SOJ Guilty Gear XX · Vintage Fighting Games
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What Is a Roman Cancel in Guilty Gear XX?

Half a meter to cancel the unchangeable: the button press that turns one hit into an authored combo.

Guilty Gear's Tension gauge fills as you attack and advance, and drains when you retreat, so the game is always paying you to go in. The Roman Cancel is its most famous purchase.

THE MECHANIC

What the meter buys
The cost
Fifty percent of the Tension gauge, paid the moment you use it. Aggression is the currency; you cannot turtle your way to a Roman Cancel.
The effect
Pressed as your attack connects, it cancels the move's recovery animation entirely. Your character is free while the opponent is still in hit stun.
The offense
Combos extend past their natural ends, unsafe moves become safe, and pressure restarts. Most of XX's combo theory is Roman Cancel routing.
The defense
The same cancel bails out a whiffed or blocked special before it can be punished, which makes the meter a life insurance policy as well as a weapon.
Its family
Roman Cancels sit in a documented system set: False Roman Cancels with tighter timing at lower cost in later revisions, Faultless Defense, Dead Angle Attacks, and the Psyche Burst that XX itself added.

WHY IT DEFINES THE GAME

Freedom, metered

Most fighting games fix a combo's length in the move list. The Roman Cancel hands the authoring to the player and charges meter for it, which is why Guilty Gear combos look improvised at high level: they are, within an economy. XX is the version where that economy, Burst included, reached the form the series still uses.

THE GAME ON THE SHELF

Guilty Gear XX, in America
Guilty Gear X2 American PlayStation 2 box art, Sol Badguy above and Ky Kiske below the Guilty Gear X2 logo, ESRB Teen
Guilty Gear X2 · America · PlayStation 2
Sol above and Ky below on the American box. X2 is XX in America, Roman Cancels included.
The full story: the history of Guilty Gear XX →
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