What Were Friendships and Babalities For?
Next to two Fatalities per fighter, Mortal Kombat II introduced two finishers that kill no one. A Friendship ends the match with a kindness. A Babality ends it with the loser bawling in a nappy. Both were deliberate, both were explained on record by the people who made them, and neither had anything to do with censorship. They shipped in the arcade version itself.
THE JOKE
Friendships, in the creator's wordsTHE BABY
Babalities and a sound effectWHAT THEY WERE FOR
Three jobs at onceTaken together, the two finishers did three jobs. They answered the critics in the critics' own terms, proving the team could hear the violence debate and laugh in the middle of it. They extended the game's best feature, the finishing moment, into comedy, giving tournament players a richer way to rub a win in. And they kept the series human: a game that can turn its loser into a baby is a game that knows exactly how absurd its own gore is.
The joke outlasted the panic. GamesRadar later counted Friendship and Babality among the ten greatest things about Mortal Kombat, and when the finishers finally returned to the series decades later, they returned as fan service. The parody had become part of the canon it was mocking.
THE GAME ON THE SHELF
Mortal Kombat II