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SOJ Tournament Fighters · Vintage Fighting Games
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Why Are the Three Tournament Fighters Versions Different Games?

Because they were never one game. Konami built three, and put one name on all of them.

A port moves a game from one machine to another and changes what the hardware forces it to change. Tournament Fighters did something else. The Super NES, Genesis and NES releases share a title, a licence and four playable turtles, and almost nothing else: not their rosters, not their stories, not their bosses, not their fighting systems.

THE EVIDENCE

Compare any two boxes' contents
Different rosters
Only the four turtles appear in all three games. The Super NES adds War, Aska, Wingnut, Chrome Dome and Armaggon, with Rat King and Karai as bosses. The Genesis fields Casey Jones, April O'Neil, Ray Fillet and Sisyphus, with a Triceraton, Krang and Karai as bosses. The NES game has Casey Jones, Hothead and Shredder, and nobody else.
Different stories
The Super NES story is a rescue: Karai's Foot Clan has taken April and Splinter. The Genesis story tours Dimension X fighting clones to rescue Splinter from Krang. The NES story is a contest among the turtles for the right to answer Shredder's challenge. Three plots, three final bosses: Karai, Karai by way of Krang, and Shredder.
Different systems
The Super NES game has a four button layout and a meter that buys an ultimate attack. The Genesis game has two attack buttons plus a taunt, strength by direction, breakable stages, and desperation moves at flashing health. The NES game has a fireball power up dropped mid match by a flying Splinter monitor. No system crosses over.

WHY IT HAPPENED

The era, and the machines

Start with what the record shows, because the record is the unusual part: Konami's own release history lists three games, produced in parallel for three platforms, "each featuring a differing cast of characters." Tournament Fighters was marketed in the west as versions of one game; the Japanese Super NES release was not even given the same title, shipping as Mutant Warriors. In substance it was a series wearing one name.

Two forces made that the rational choice in 1993, and both are documented in the games themselves. The first is hardware distance: the NES could not have hosted the Super NES game in any recognisable form, so its version was designed for the machine, smaller roster, simpler stages, a power up system suited to two buttons. The second is the licence logic of the moment: the Turtles sold on every platform at once, the fighting game boom that Street Fighter II started was at full height, and a bespoke game per machine let each version be reviewed, and bought, on its own terms. The Genesis game's darker tone and Dimension X plot are not a port's compromises; they are a different team brief executed in full.

The clearest proof is what happened when the three were finally shelved together. The Cowabunga Collection of 2022 does not contain one game with options. It contains three games, each with its own enhancements, because there was never one game to restore.

ONE OF THE THREE

Tournament Fighters, in Japan
Tournament Fighters Japanese Super Famicom box art as Mutant Warriors
Tournament Fighters · Japan · Super Famicom
The Japanese Super Famicom box, where the game was titled Mutant Warriors: one of the three different games this page compares.
The History of TMNT: Tournament Fighters
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