From the Library: covers, censuses, and editions, documented. Browse the Library →
SOJ Metal Gear Solid 2 · The Raiden Swap
← Back to the Library

Why did Metal Gear Solid 2 replace Snake with Raiden?

To see the legend from the outside. Snake stayed the protagonist. Raiden was the eyes.

Start with what Kojima actually said he wanted. The decision to build Metal Gear Solid 2: Sons of Liberty (2001) around a new playable character came, in his account, from a desire to develop Solid Snake from a third person perspective: to watch the hero instead of wearing him. His stated model was the Sherlock Holmes stories, which are narrated by Dr. Watson, not by Holmes. Raiden is the Watson. Kojima has been consistent that Snake remained the game's true protagonist, even though the player spends most of it holding Raiden's controller.

There was also a practical problem a legend cannot solve. Kojima put it plainly in a later interview: "At the end of Metal Gear Solid 1, Snake becomes this legendary hero. It just didn't make sense to have this 'legendary hero' start from scratch, with players getting all these codec calls telling this hero how to perform basic actions." A rookie can be taught on the radio without breaking the fiction. Raiden's combat background was virtual reality training, which made him the player's stand-in as well: new to the field, briefed step by step, exactly like the person playing.

The game's own design document, quoted in GameSpot's Final Hours reporting, adds the audience reason, in writing: "We will have the player control a different character from Snake, so that they can enjoy the game's story even if they have not played the previous game. With Raiden (someone appealing to women), instead of Snake, as the main character, we will have a character in which women can more easily empathize. He is the antithesis of the older, hard-boiled image of Snake." Designer Yoji Shinkawa drew him young and handsome on that brief, after the team heard women on the debugging staff say the grizzled Snake did nothing for them.

Not everyone on the team was sure. Assistant director Yoshikazu Matsuhana, in the same Final Hours reporting: "I wasn't sure this weak-looking guy was going to be well received by the fans. But we all trust Mr. Kojima because he has so many hits under his belt."

THE COVER THAT KEPT THE SECRET

North America, 2001
Metal Gear Solid 2 North American PlayStation 2 box art showing Solid Snake alone
America · PS2 · 2001
The North American box shows Snake alone, rifle raised, over the line "A Hideo Kojima Production." Raiden, who carries most of the game, is nowhere on it. The packaging was part of the secrecy campaign.
Japan Knew Sooner
North America got the game first, on November 13, 2001, and the swap stayed secret until players found it. Japan's release followed on November 29, and by then the secret was out: Raiden was unveiled to the Japanese press at a Zepp Tokyo event on the day of the North American launch, and the Japanese packaging shows Raiden standing prominently beside Snake. Same game, two covers, divided by what each market was allowed to know.

HOW THE SECRET WAS KEPT

Trailers, a demo, and a borrowed twist
The Trailers
Konami replaced Raiden with Snake in teaser trailers and other preview material, and cut the footage so Snake appeared to star throughout. Raiden did appear in previews in his scuba gear, but his role was never emphasized.
The Demo
The playable demo bundled with Zone of the Enders covered the Tanker prologue, the one part of the game Snake does star in. Players reasonably took it as the shape of the whole game. It was the shape of its first chapter.
The Borrowed Twist
Kojima has said the surprise was inspired by Terminator 2, where the returning character is not what the first film taught you to expect. His words: "I really love the movie Terminator 2. That movie was so great because you never knew that Arnold Schwarzenegger was the good cyborg when the movie started."

THE DOCTRINE, AND THE BILL

What it cost, honestly

Kojima stated the doctrine behind it himself: "In a sequel you have to meet people's expectations, but you also sort of have to go against them and deceive them I think. This is my Metal Gear, and I can destroy it if I want to." He later admitted the communication failed in one respect: Raiden was never supposed to be the focus of the storyline, and he said he did not do a good enough job of conveying that to the player.

The bill is part of the record too. Many fans felt deceived rather than surprised, Raiden drew real backlash, and critics were divided on the new lead even as they praised the game around him. Commercially, it did not matter: Metal Gear Solid 2 sold seven million copies by 2004. The swap that looked like sabotage became the series' most debated design decision, and the character who was booed in 2001 was later rebuilt, in Metal Gear Solid 4 and Rising, into a lead players asked for.

Why is the original a stealth game?What inspired Metal Gear?What happened after Kojima left?
MORE FROM THE METAL GEAR ARCHIVE →
One shelf of eighty-two in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.