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SOJ Tekken 5 · Vintage Fighting Games
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Why Is Tekken 5 Remembered as a Return to Form?

Because it is a documented reversal: Namco took out what Tekken 4 had put in, and the reviews rewarded the retreat.

Tekken 4 is the series' divisive entry. It shrank the roster, slowed the game down, and fought on uneven ground, literally: its stages had raised and lowered floors that changed how combos and movement worked. Tekken 5, arriving as the tenth anniversary game, is remembered as the correction.

WHAT TEKKEN 4 CHANGED

The experiment
Uneven terrain
Tekken 4's stages rose and fell. Position on a slope affected fights in ways players found unpredictable, and it became the game's most criticized feature.
A slower game
Movement and pacing were reworked toward a heavier, more positional style, away from the sidestepping speed of Tekken 3 and Tekken Tag Tournament.
A smaller roster
Tekken 4 launched with a lean cast by series standards, which made its changes feel like subtractions as well as experiments.

WHAT TEKKEN 5 DID ABOUT IT

The reversal, item by item
Flat floors, restored
The raised and lowered sections were removed entirely. Every stage plays on level ground again, with wall placement as the only terrain variable.
Walls, kept and tamed
Tekken 4's one addition worth saving stayed, but wall juggling was made more difficult to abuse and easier to defend against.
The classic pace, back
Movement, juggles, and combo structure returned to the fluid style of the older games, now with the crush system layered on top: attacks with jumping properties pass over lows entirely.
The roster, refilled
32 fighters, the largest cast the main series had fielded, including returning favorites Tekken 4 had left out and three newcomers.
Customization, new
For the first time in the series, fight money bought costume colors, outfits, and accessories, an addition no later Tekken has dropped.

HOW THE REVIEWS READ IT

The record

The reception confirms the framing. GameSpot scored Tekken 5 a 9.2 and named it the best fighting game of 2005; IGN scored it 9.3 and gave it its own best PlayStation 2 fighting game honor; GameSpy gave full marks and Eurogamer 9 of 10. The complaints reviewers filed were about the boss and the side mode, not the fighting. A return to form is usually a fan verdict. Here the contemporary press delivered it first.

THE GAME ON THE SHELF

Tekken 5
Tekken 5 Japanese PlayStation 2 box art, Kazuya Mishima front and center over flames, CERO 12
Tekken 5 · Japan · PlayStation 2
Kazuya Mishima over flames on the Japanese PlayStation 2 box, for the entry this page calls a return to form.
The full story: the history of Tekken 5 →
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THE FIRST WORD

New pages and new pieces, first.