The Library documents it. The store sells it. Shop SOJ on eBay →
SOJeBay Store
← Back to SOJ

THE LIBRARY

Collector guides, cover censuses, and edition answers, documented issue by issue. Every page answers one specific question, completely.

← Back to RPG: PLAYSTATION on the Library shelf

RPG: PLAYSTATION

24 shelfs
Xenogears American cover
The PlayStation RPG Gallery
Twenty games that made one console the home of the RPG: Final Fantasy VII to IX and Tactics, Xenogears, Chrono Cross, Vagrant Story, Parasite Eve, Valkyrie Profile, Suikoden, Persona, Grandia, and Lunar.
→
Xenogears American cover
The History of Xenogears
The Final Fantasy VII proposal that was too dark: Episode V of a six part saga, Perfect Works, 1.19 million copies, and no European release.
→
Xenogears American cover
Why does Xenogears' second disc tell its story instead of playing it?
The budget cut legend, and director Tetsuya Takahashi's own account from 2017, labeled apart: a young team, a two year rule, and a choice.
→
Chrono Cross American cover
The History of Chrono Cross
Kato and Mitsuda return without the Dream Team: parallel worlds, 45 heroes, a perfect 10 from GameSpot, and the sequel argument that never ended.
→
Chrono Cross American cover
Why is Chrono Cross so divisive?
A 94 on Metacritic against a fan argument about what a sequel owes: the critics judged the game, the fans judged the sequel.
→
Vagrant Story American cover
The History of Vagrant Story
Matsuno's one man dungeon: Famitsu's perfect 40, the Tactics team in full 3D, and the most admired Square game of its year, overshadowed by its own stablemates.
→
The History of Parasite Eve
The History of Parasite Eve
Square adapts Hideaki Sena's horror novel, builds its first M rated game with a mostly American team in Los Angeles, and invents the cinematic RPG.
→
Final Fantasy Tactics American cover
What did War of the Lions change in Final Fantasy Tactics?
Almost every word: the complete retranslation, Algus renamed Argath, two new jobs, Balthier and Luso, voiced cutscenes, and the slowdown that came with them.
→
The History of Suikoden
The History of Suikoden
Murayama and Kawano build Konami's 108 Stars RPG: Water Margin's outlaws, three kinds of battle, and the split verdict: America's RPG of the Year against Famitsu's series-low 26.
→
Suikoden II American cover
The History of Suikoden II
Two friends, two halves of one rune, and a limited Western print run: the 1999 record (Japan hit, EGM 7) and the canon lists that reversed it.
→
Suikoden II American cover
Why did Suikoden II become a cult classic?
No reprint after a tepid Western start, a decade of best-ever lists, PSN in 2014: the dated stages of an afterlife, separated from the nostalgia.
→
Grandia European cover
The History of Grandia
The Saturn original in full: 344,554 Japanese copies, a cloth map limited edition, and import fame, then the 1999 PlayStation port that carried it West.
→
Grandia European cover
Why did Grandia move from the Saturn to the PlayStation?
Sega of America said no, the petition failed, the European talks failed: how an acclaimed Saturn game reached the West only by changing machines.
→
Revelations Persona American cover
The History of Revelations: Persona
The West's first Megami Tensei RPG: Jung, Twin Peaks, demon negotiation, and a 1996 edition that cut an entire second campaign, restored on PSP in 2009.
→
Persona 2 Eternal Punishment American cover
The History of Persona 2
Innocent Sin and Eternal Punishment as the pair they are: rumors that become real, one story from two viewpoints, and a first half the West waited twelve years for.
→
Persona 2 Eternal Punishment American cover
Why was Persona 2: Innocent Sin not released in the West?
Not a ban: a documented debate, real content concerns, and the reason Atlus staff gave as the main one: the team was already localizing the sequel.
→
The History of The Legend of Dragoon
The History of The Legend of Dragoon
Sony's $16 million in-house answer to Final Fantasy: the Additions system, a Metacritic 74, over a million copies mostly in America, and a sequel cancelled in pre-production.
→
The History of Breath of Fire III
The History of Breath of Fire III
Ryu grows from lost child to adult across one game: masters, dragon genes, a fairy village, and the jazz soundtrack reviewers fought over.
→
The History of Star Ocean: The Second Story
The History of Star Ocean: The Second Story
Two leads, Private Actions, 86 endings: the first Star Ocean the West received sold 1.094 million and is still called the series' best.
→
The History of Wild Arms
The History of Wild Arms
A spaghetti-western RPG from a ten-person team: among the first 3D battle systems on PlayStation, and 1997's runner-up to Final Fantasy VII in award after award.
→
Tales of Destiny American cover
The History of Tales of Destiny
Talking swords and real-time 2D battles: over a million copies, a localization bet documented by its own producer, and the sequel naming trap, flagged.
→
SOJ gold owl
The History of Lunar: Silver Star Story Complete
The Silver Star rebuilt: 50 minutes of animation, a villain rewritten into sympathy, and Working Designs' $60 collector's box that sold out its entire run.
→
Xenogears American PlayStation cover
What is Xenogears: Creid?
Mitsuda's 1998 Celtic arrangement of his own score: five vocal tracks, one sung in Gaelic, recorded with his band Millennial Fair.
→
Dragon Warrior VII American box art
The History of Dragon Quest VII
A hundred hours, a 35 person team, the 64DD defection, 4.06 million Japanese copies, and the last Dragon Warrior.
→

THE FIRST WORD

First word on new listings, plus a subscriber promo code for the eBay store.