THE LIBRARY
Collector guides, cover censuses, and edition answers, documented issue by issue. Every page answers one specific question, completely.
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FIGHTING GAMES
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How Do the Saturn and PlayStation Versions of Dead or Alive Differ?
They are not the same port twice. The Saturn game is a close, Japan only conversion of the arcade original. The PlayStation game is a rebuild, with two new fighters, new stages and music, and no ring…

The History of Bloody Roar
The fighter that let you become the animal.

Why Do Bloody Roar's Fighters Turn Into Animals?
Two answers, and they are not the same answer.

Why Has There Been No New Bloody Roar Since 2003?
No scandal killed it. The series stopped, and then its owner disappeared.

The History of Guilty Gear
A cult classic built by a team of twelve, and mostly by one of them.

What Inspired Guilty Gear?
A manga, a fighting game, and a record collection.

What Are Guilty Gear's Heavy Metal References?
Start with the hero. It only gets louder from there.

Who wrote Guilty Gear's music?
Daisuke Ishiwatari designed the cast, voiced Sol, and composed the heavy metal score himself.

The History of Tobal No. 1
Square entered the PlayStation era with a fighting game, and it outran everything else on the system.

Why Did Tobal No. 1 Come With a Final Fantasy VII Demo?
Because Square owned the most wanted demo in the world, and a new fighting game that needed an audience.

Who Designed Tobal's Characters?
Akira Toriyama. Every one of them.

Who wrote Tobal No. 1's music?
Eight Square composers at once, produced by Yasunori Mitsuda, the most crowded soundtrack in Square history.

The History of Ehrgeiz
A Square fighting game that started in Namco's arcades and came home carrying Final Fantasy VII.

Why Are Final Fantasy VII Characters in Ehrgeiz?
Because it was Square's own fighter, and Final Fantasy VII was Square's biggest property on Earth.

Why Does Ehrgeiz Have an RPG Mode?
Because at DreamFactory, a fighting game was only half the product. The other half was a dungeon.

The History of SoulCalibur
The port that outscored the arcade: perfect 10s, 98 on Metacritic, and a million copies by Christmas 1999.

Why Is the Dreamcast SoulCalibur Better Than the Arcade Original?
Full 3D stages, redrawn textures, a campaign mode: the perfect scores were all given to the home version.

Why Did SoulCalibur Stay a Dreamcast Exclusive for So Long?
Nine years on one machine, and the complete version never left: the 2008 port cut Mission Battle to fit a download limit.

The History of JoJo's Bizarre Adventure
Capcom's manga fighter, supervised by Araki himself: the last CPS-3 game, and both arcade versions on one Dreamcast disc.

How Do Stands Work in JoJo's Bizarre Adventure?
A second fighter you switch on and off, and every hit it takes lands on you.

Why Does the Dreamcast JoJo's Bizarre Adventure Have Two Games on One Disc?
Because Capcom made it twice, in 1998 and 1999, and the Dreamcast version refuses to choose.

What Did Hirohiko Araki Do for the JoJo Fighting Game?
He consulted, he drew the packaging art, and he designed Midler, a character his manga never fully showed.

The History of Marvel vs. Capcom 2
Fifty six characters, teams of three, and a Dreamcast version that outlived every port that followed it.

Why Does Marvel vs. Capcom 2 Have 56 Characters?
Two six year catalogues, Marvel's and Capcom's, finally allowed in the same room, plus three originals.

Why Did the Dreamcast Marvel vs. Capcom 2 Stay the Definitive Version for So Long?
NAOMI is Dreamcast hardware, the 2009 revival was built from its code, and the 2013 delisting left the disc as the game.
