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THE LIBRARY

Collector guides, cover censuses, and edition answers, documented issue by issue. Every page answers one specific question, completely.

← Back to FIGHTING GAMES on the Library shelf

FIGHTING GAMES

104 shelves
Capcom vs. SNK 2 Japanese Dreamcast box art
The History of Capcom vs. SNK 2
The merger game: 48 fighters, six grooves, and a Dreamcast edition that never left Japan.
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Capcom vs. SNK 2 Japanese Dreamcast box art
What Are the Six Grooves in Capcom vs. SNK 2?
Six rulebooks in one game, three from Capcom's history and three from SNK's, and any fighter may use any of them.
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Capcom vs. SNK 2 Japanese Dreamcast box art
How Does the Ratio System Work in Capcom vs. SNK 2?
Four points across up to three fighters, priced by you: one giant, or a trio of lightweights.
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Power Stone American Dreamcast box art
The History of Power Stone
The arena fighter that threw away the block button to win back the masses, and sold 200,000 copies doing it.
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Power Stone Japanese Dreamcast box art
Why Did Power Stone's Arena Fighting Not Become the Genre Standard?
The design removed the skills the genre runs on, and the sales never forced anyone to copy it.
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Project Justice American Dreamcast box art
The History of Project Justice
Rival Schools one year on: teams of three, a Party-Up, and a creation mode the West never saw.
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Project Justice Japanese Dreamcast box art
What Is New in Project Justice?
Teams of three, a school signed Party-Up, and a cancel for being teamed up on.
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Project Justice American Dreamcast box art
What Was Cut from Project Justice Outside Japan?
A whole board game that builds fighters, removed for translation time and replaced with pre built sub characters.
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X-Men vs. Street Fighter American PlayStation box art
The History of X-Men vs. Street Fighter
The first Marvel vs. Capcom game, and the port that split in two: arcade perfect on Saturn in Japan, tagless on PlayStation in America.
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X-Men vs. Street Fighter Japanese Saturn box art
Why Did X-Men vs. Street Fighter on Saturn Need the 4MB RAM Cartridge?
Because a tag team is four fighters, not two. The cartridge held the animation the base console could not.
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X-Men vs. Street Fighter American PlayStation box art
Why Couldn't the PlayStation X-Men vs. Street Fighter Do Real Tag Teams?
It could not hold four fighters at once. That is the whole answer.
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Virtua Fighter 2 American Saturn box art
The History of Virtua Fighter 2 on Saturn
The game the Saturn was sold on: AM2's rebuild at 60 frames per second, and the best selling Saturn game in Japan.
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Virtua Fighter 2 Japanese Saturn box art
Why Did Virtua Fighter 2 Sell the Saturn in Japan?
1.5 million preorders against an installed base of about the same size, then 700,000 copies in two days.
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Virtua Fighter 2 American Saturn box art
How Did Sega Fit Virtua Fighter 2 onto the Saturn at 60 Frames Per Second?
A new graphics library, months of compression, fewer polygons, richer textures, and flat backgrounds.
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Virtua Fighter 2 Japanese Saturn box art
How did Virtua Fighter's music change on the Saturn?
Nakamura wrote the arcade score, Mitsuyoshi rearranged it for Saturn, and both versions are still issued as a pair.
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Fighters Megamix American Saturn box art
The History of Fighters Megamix
AM2's Saturn only crossover party: two full casts, twelve hidden guests, and a Daytona USA car.
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Fighters Megamix Japanese Saturn box art
Why Does Fighters Megamix Mix Virtua Fighter and Fighting Vipers?
A festive year end game for Saturn owners, built on the King of Fighters mixing concept.
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Fighters Megamix American Saturn box art
Who Are the Hidden Characters in Fighters Megamix?
Twelve of them, and the strangest two are a car and the developer's logo.
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Killer Instinct Gold American Nintendo 64 box art
The History of Killer Instinct Gold
Rare's arcade sequel rebuilt for a Nintendo 64 cartridge: the fights stayed, the cinema did not.
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Killer Instinct Gold American Nintendo 64 box art
What Changed from Killer Instinct 2 to Killer Instinct Gold?
FMV, voices, frames and endings cut; stages rebuilt in 3D; training, team and tournament modes added.
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Killer Instinct Gold American Nintendo 64 box art
Why Was Killer Instinct Gold Almost a Super NES Game?
The sequel was promised to the console that sold three million copies of the first game, then moved to the Nintendo 64.
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Killer Instinct Gold American Nintendo 64 box art
What is Killer Cuts, the Killer Instinct soundtrack album?
The arranged CD packed in with the Super NES game, fifteen remixes, fourteen silent tracks, one hidden song.
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Fighters Destiny American Nintendo 64 box art
The History of Fighters Destiny
The N64 fighter that scored its fights like a sport, released in America first and in Japan last.
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Fighting Cup Japanese Nintendo 64 box art
How Does the Points System in Fighters Destiny Work?
One for a ring out, two for a throw, three for a knockdown, four for a special. First to seven wins.
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Fighters Destiny American Nintendo 64 box art
What Is the Master Challenge in Fighters Destiny?
Beat the Master, learn a move. Land on the Joker and lose, and every learned move goes with it.
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THE FIRST WORD

First word on new listings, plus a subscriber promo code for the eBay store.