THE LIBRARY
Collector guides, cover censuses, and edition answers, documented issue by issue. Every page answers one specific question, completely.
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FIGHTING GAMES
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The History of Capcom vs. SNK 2
The merger game: 48 fighters, six grooves, and a Dreamcast edition that never left Japan.

What Are the Six Grooves in Capcom vs. SNK 2?
Six rulebooks in one game, three from Capcom's history and three from SNK's, and any fighter may use any of them.

How Does the Ratio System Work in Capcom vs. SNK 2?
Four points across up to three fighters, priced by you: one giant, or a trio of lightweights.

The History of Power Stone
The arena fighter that threw away the block button to win back the masses, and sold 200,000 copies doing it.

Why Did Power Stone's Arena Fighting Not Become the Genre Standard?
The design removed the skills the genre runs on, and the sales never forced anyone to copy it.

The History of Project Justice
Rival Schools one year on: teams of three, a Party-Up, and a creation mode the West never saw.

What Is New in Project Justice?
Teams of three, a school signed Party-Up, and a cancel for being teamed up on.

What Was Cut from Project Justice Outside Japan?
A whole board game that builds fighters, removed for translation time and replaced with pre built sub characters.

The History of X-Men vs. Street Fighter
The first Marvel vs. Capcom game, and the port that split in two: arcade perfect on Saturn in Japan, tagless on PlayStation in America.

Why Did X-Men vs. Street Fighter on Saturn Need the 4MB RAM Cartridge?
Because a tag team is four fighters, not two. The cartridge held the animation the base console could not.

Why Couldn't the PlayStation X-Men vs. Street Fighter Do Real Tag Teams?
It could not hold four fighters at once. That is the whole answer.

The History of Virtua Fighter 2 on Saturn
The game the Saturn was sold on: AM2's rebuild at 60 frames per second, and the best selling Saturn game in Japan.

Why Did Virtua Fighter 2 Sell the Saturn in Japan?
1.5 million preorders against an installed base of about the same size, then 700,000 copies in two days.

How Did Sega Fit Virtua Fighter 2 onto the Saturn at 60 Frames Per Second?
A new graphics library, months of compression, fewer polygons, richer textures, and flat backgrounds.

How did Virtua Fighter's music change on the Saturn?
Nakamura wrote the arcade score, Mitsuyoshi rearranged it for Saturn, and both versions are still issued as a pair.

The History of Fighters Megamix
AM2's Saturn only crossover party: two full casts, twelve hidden guests, and a Daytona USA car.

Why Does Fighters Megamix Mix Virtua Fighter and Fighting Vipers?
A festive year end game for Saturn owners, built on the King of Fighters mixing concept.

Who Are the Hidden Characters in Fighters Megamix?
Twelve of them, and the strangest two are a car and the developer's logo.

The History of Killer Instinct Gold
Rare's arcade sequel rebuilt for a Nintendo 64 cartridge: the fights stayed, the cinema did not.

What Changed from Killer Instinct 2 to Killer Instinct Gold?
FMV, voices, frames and endings cut; stages rebuilt in 3D; training, team and tournament modes added.

Why Was Killer Instinct Gold Almost a Super NES Game?
The sequel was promised to the console that sold three million copies of the first game, then moved to the Nintendo 64.

What is Killer Cuts, the Killer Instinct soundtrack album?
The arranged CD packed in with the Super NES game, fifteen remixes, fourteen silent tracks, one hidden song.

The History of Fighters Destiny
The N64 fighter that scored its fights like a sport, released in America first and in Japan last.

How Does the Points System in Fighters Destiny Work?
One for a ring out, two for a throw, three for a knockdown, four for a special. First to seven wins.

What Is the Master Challenge in Fighters Destiny?
Beat the Master, learn a move. Land on the Joker and lose, and every learned move goes with it.
