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THE LIBRARY

Collector guides, cover censuses, and edition answers, documented issue by issue. Every page answers one specific question, completely.

← Back to FIGHTING GAMES on the Library shelf

FIGHTING GAMES

104 shelves
SoulCalibur II American PlayStation 2 box art
The History of SoulCalibur II
One arcade game, three home versions, and a guest fighter for each console.
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SoulCalibur II Japanese PlayStation 2 box art
Why Did Each Version of SoulCalibur II Have a Different Guest Character?
Link, Spawn, and Heihachi arrived through three separate deals, and the PlayStation 2 slot was meant for Cloud Strife.
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SoulCalibur II American PlayStation 2 box art
What Is Weapon Master Mode in SoulCalibur II?
A campaign map wrapped around a weapon shop: the mode that turned a fighting game into a collection.
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Tekken 5 American PlayStation 2 box art
The History of Tekken 5
The tenth anniversary game that rebuilt what Tekken 3 proved and packed three arcade classics into the same box.
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Tekken 5 Japanese PlayStation 2 box art
Why Is Tekken 5 Remembered as a Return to Form?
Because Namco reversed Tekken 4, item by item, and the reviews rewarded the retreat.
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Tekken 5 American PlayStation 2 box art
What Games Are Bundled Inside Tekken 5?
The arcade versions of Tekken, Tekken 2, and Tekken 3, plus StarBlade, ride inside the fifth game.
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Virtua Fighter 4 American PlayStation 2 box art
The History of Virtua Fighter 4
The deepest fighter of its generation, sold twice: once at full price, and once, improved, for twenty dollars.
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Virtua Fighter 4 Japanese PlayStation 2 box art
Why Did Virtua Fighter 4: Evolution Launch at a Budget Price?
In America it only ever existed as a Greatest Hits release, so the improved game debuted at $20.
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Virtua Fighter 4 American PlayStation 2 box art
Why Was Virtua Fighter 4's Training Mode So Influential?
It taught the game as a subject: glossary, drills, feedback, and frame data in one mode.
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Virtua Fighter 4 Japanese PlayStation 2 box art
What Is Quest Mode in Virtua Fighter 4: Evolution?
A tour of imaginary arcades, against opponents whose styles were copied from real champions.
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Street Fighter Anniversary Collection American PlayStation 2 box art
The History of Street Fighter III: 3rd Strike
The 1999 arcade final edition, and its 2004 PlayStation 2 homecoming, standalone in Japan and collected in America.
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Street Fighter III 3rd Strike Japanese PlayStation 2 box art
What Is the Parry in Street Fighter III: 3rd Strike?
Defense, played forward: a tap into the blow, timed to the frame, that erases the attack.
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Street Fighter Anniversary Collection American PlayStation 2 box art
What Is the Daigo Parry at Evo 2004?
Fifteen attacks parried at one unit of health: Evo Moment 37, the most famous sequence in competitive gaming.
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Guilty Gear X2 American PlayStation 2 box art
The History of Guilty Gear XX
The 2002 refinement of Arc System Works' anime fighter, and the decade of updates that followed it.
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Guilty Gear XX Japanese PlayStation 2 box art
What Are the Versions of Guilty Gear XX?
Reload, Slash, Accent Core, Plus, and Plus R: one game in five documented states over ten years.
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Guilty Gear X2 American PlayStation 2 box art
What Is a Roman Cancel in Guilty Gear XX?
Half a meter to erase a move's recovery: the system at the center of Guilty Gear's offense.
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Def Jam Fight for NY American PlayStation 2 box art
The History of Def Jam: Fight for NY
The AKI wrestling engine under a fighting game, wearing a record label.
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Def Jam Fight for NY Japanese PlayStation 2 box art
How Did the Def Jam License Shape Def Jam: Fight for NY?
The license supplied the roster, the villain, the soundtrack, and the jewelry economy, and it is why the game cannot be rereleased.
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Street Fighter II American Super NES box art
The History of Street Fighter II on Home Consoles
The arcade came home in 1992 and sold the console underneath it: the ports, the cadence, and 14 million cartridges.
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Street Fighter II Japanese Super Famicom box art
Why Did the SNES Street Fighter II Matter So Much in 1992?
Because for a year, the biggest game on Earth had exactly one home address.
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Street Fighter II American Super NES box art
What Did the Genesis Street Fighter II Have to Solve With a Three-Button Pad?
Six attacks, three buttons, and a Start key asked to do a fighter's job.
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Mortal Kombat II American Super NES box art
The History of Mortal Kombat II on Home Consoles
The sequel Nintendo let through the door it had barred a year before.
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Mortal Kombat II Japanese Super Famicom box art
Why Did Nintendo Allow Blood in Mortal Kombat II?
Because the sweat had cost Nintendo a five to one defeat, and a ratings box had just been invented to take the blame instead.
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Mortal Kombat II American Super NES box art
What Were Friendships and Babalities For?
They were the rebuttal: the bloodiest game in the arcade answering its critics with a gift and a baby bottle.
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Tournament Fighters American Super NES box art
The History of TMNT: Tournament Fighters
One title, three consoles, three different games.
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THE FIRST WORD

First word on new listings, plus a subscriber promo code for the eBay store.